Minimum number of flips to get adjacent 1's in a matrix
Your problem is closely related to the rectilinear Steiner tree problem.
A Steiner tree connects a set of points together using line segments, minimising the total length of the line segments. The line segments can meet in arbitrary places, not necessarily at points in the set (so it is not the same thing as a minimum spanning tree). For example, given three points at the corners of an equilateral triangle, the Euclidean Steiner tree connects them by meeting in the middle:
A rectilinear Steiner tree is the same, except you minimise the total Manhattan distance instead of the total Euclidean distance.
In your problem, instead of joining your hills with line segments whose length is measured by Euclidean distance, you are joining your hills by adding pixels. The total number of 0s you need to flip to join two cells in your array is equal to the Manhattan distance between those two cells, minus 1.
The rectilinear Steiner tree problem is known to be NP-complete, even when restricted to points with integer coordinates. Your problem is a generalisation, except for two differences:
- The "minus 1" part when measuring the Manhattan distance. I doubt that this subtle difference is enough to bring the problem into a lower complexity class, though I don't have a proof for you.
- The coordinates of your integer points are bounded by the size of the matrix (as pointed out by Albert Hendriks in the comments). This does matter — it means that pseudo-polynomial time for the rectilinear Steiner tree problem would be polynomial time for your problem.
This means that your problem may or may not be NP-hard, depending on whether the rectilinear Steiner tree problem is weakly NP-complete or strongly NP-complete. I wasn't able to find a definitive answer to this in the literature, and there isn't much information about the problem other than in academic literature. It does at least appear that there isn't a known pseudo-polynomial time algorithm, as far as I can tell.
Given that, your most likely options are some kind of backtracking search for an exact solution, or applying a heuristic to get a "good enough" solution. One possible heuristic as described by Wikipedia is to compute a rectilinear minimum spanning tree and then try to improve on the RMST using an iterative improvement method. The RMST itself gives a solution within a constant factor of 1.5 of the true optimum.