NSTimer - how to delay in Swift
Swift 3
With GCD:
let delayInSeconds = 4.0
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + delayInSeconds) {
// here code perfomed with delay
}
or with a timer:
func myPerformeCode() {
// here code to perform
}
let myTimer : Timer = Timer.scheduledTimer(timeInterval: 4, target: self, selector: #selector(self.myPerformeCode), userInfo: nil, repeats: false)
Swift 2
With GCD:
let seconds = 4.0
let delay = seconds * Double(NSEC_PER_SEC) // nanoseconds per seconds
let dispatchTime = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(dispatchTime, dispatch_get_main_queue(), {
// here code perfomed with delay
})
or with a timer:
func myPerformeCode(timer : NSTimer) {
// here code to perform
}
let myTimer : NSTimer = NSTimer.scheduledTimerWithTimeInterval(4, target: self, selector: Selector("myPerformeCode:"), userInfo: nil, repeats: false)
With Swift 4.2
With Timer
You can avoid using a selector, using a closure instead:
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: false) { (nil) in
// Your code here
}
Keep in mind that Timer
is toll-free bridged with CFRunLoopTimer
, and that run loops and GCD are two completely different approaches.... e
In swift we can delay by using Dispatch_after.
SWift 3.0 :-
DispatchQueue.main.asyncAfter(deadline: .now()+4.0) {
alert.dismiss(animated: true, completion: nil)
}