NSTimer.scheduledTimerWithTimeInterval in Swift Playground

You really should not be using NSTimer these days. It's consumes a lot of resources, causes unnecessary battery drain, and the API lends itself to ugly code.

Use dispatch_after() instead:

dispatch_after(0, dispatch_get_main_queue()) { () -> Void in
  for counter in 0...1000 {
    var b = counter
  }
}

Of course, since the timer will fire after playground does it's stuff you will need an equivalent of timer.fire() to force the code to execute immediately instead of after a 0 second delay. Here's how that works:

let printFrom1To1000 = { () -> Void in
  for counter in 0...1000 {
    var b = counter
  }
}

dispatch_after(0, dispatch_get_main_queue(), printFrom1To1000)

printFrom1To1000()

To get this to run directly within a Swift Playground, you need to embed the printFrom1To1000 function within a class and then set an instance of that class to the "target:" parameter instead of using "self".

Here's a full working example:

class myClass: NSTimer{
    func printFrom1To1000() {
        for counter in 0...1000 {
            var b = counter
        }
    }
}

let myClassInstance = myClass()

var timer = NSTimer.scheduledTimerWithTimeInterval(0,
    target: myClassInstance,
    selector: Selector("printFrom1To1000"),
    userInfo: nil,
    repeats: false
)
timer.fire()