Object array initialization without default constructor

You can create an array of pointers.

Car** mycars = new Car*[userInput];
for (int i=0; i<userInput; i++){
    mycars[i] = new Car(...);
}

...

for (int i=0; i<userInput; i++){
    delete mycars[i];
}
delete [] mycars;

or

Car() constructor does not need to be public. Add a static method to your class that builds an array:

static Car* makeArray(int length){
    return new Car[length];
}

Nope.

But lo! If you use std::vector<Car>, like you should be (never ever use new[]), then you can specify exactly how elements should be constructed*.

*Well sort of. You can specify the value of which to make copies of.


Like this:

#include <iostream>
#include <vector>

class Car
{
private:
    Car(); // if you don't use it, you can just declare it to make it private
    int _no;
public:
    Car(int no) :
    _no(no)
    {
        // use an initialization list to initialize members,
        // not the constructor body to assign them
    }

    void printNo()
    {
        // use whitespace, itmakesthingseasiertoread
        std::cout << _no << std::endl;
    }
};

int main()
{
    int userInput = 10;

    // first method: userInput copies of Car(5)
    std::vector<Car> mycars(userInput, Car(5)); 

    // second method:
    std::vector<Car> mycars; // empty
    mycars.reserve(userInput); // optional: reserve the memory upfront

    for (int i = 0; i < userInput; ++i)
        mycars.push_back(Car(i)); // ith element is a copy of this

    // return 0 is implicit on main's with no return statement,
    // useful for snippets and short code samples
} 

With the additional function:

void printCarNumbers(Car *cars, int length)
{
    for(int i = 0; i < length; i++) // whitespace! :)
         std::cout << cars[i].printNo();
}

int main()
{
    // ...

    printCarNumbers(&mycars[0], mycars.size());
} 

Note printCarNumbers really should be designed differently, to accept two iterators denoting a range.


You can use placement-new like this:

class Car
{
    int _no;
public:
    Car(int no) : _no(no)
    {
    }
};

int main()
{
    void *raw_memory = operator new[](NUM_CARS * sizeof(Car));
    Car *ptr = static_cast<Car *>(raw_memory);
    for (int i = 0; i < NUM_CARS; ++i) {
        new(&ptr[i]) Car(i);
    }

    // destruct in inverse order    
    for (int i = NUM_CARS - 1; i >= 0; --i) {
        ptr[i].~Car();
    }
    operator delete[](raw_memory);

    return 0;
}

Reference from More Effective C++ - Scott Meyers:
Item 4 - Avoid gratuitous default constructors


In C++11's std::vector you can instantiate elements in-place using emplace_back:

  std::vector<Car> mycars;

  for (int i = 0; i < userInput; ++i)
  {
      mycars.emplace_back(i + 1); // pass in Car() constructor arguments
  }

Voila!

Car() default constructor never invoked.

Deletion will happen automatically when mycars goes out of scope.