passing function pointer to the C code using cgo
The solution has three parts.
Use a
//export
comment on the Go function to tell thecgo
tool to produce a C wrapper for it (https://pkg.go.dev/cmd/cgo#hdr-C_references_to_Go).Forward-declare that C identifier in the
cgo
C preamble, so that you can refer to the C wrapper within the Go code (https://golang.org/issue/19837).Use a C
typedef
to convert that pointer to the correct C type, working around acgo
bug (https://golang.org/issue/19835).
Putting it all together:
package main
/*
static void invoke(void (*f)()) {
f();
}
void go_print_hello(); // https://golang.org/issue/19837
typedef void (*closure)(); // https://golang.org/issue/19835
*/
import "C"
import "fmt"
//export go_print_hello
func go_print_hello() {
fmt.Println("Hello, !")
}
func main() {
C.invoke(C.closure(C.go_print_hello))
}
It depends exactly what you need to do with the callback function - but a trick that might work is to not pass the Go function, but a pointer to a struct with the function on it that you want.
For example:
package main
import (
"fmt"
"unsafe"
)
/*
extern void go_callback_int(void*, int);
static inline void CallMyFunction(void* pfoo) {
go_callback_int(pfoo, 5);
}
*/
import "C"
//export go_callback_int
func go_callback_int(pfoo unsafe.Pointer, p1 C.int) {
foo := (*Test)(pfoo)
foo.cb(p1)
}
type Test struct {
}
func (s *Test) cb(x C.int) {
fmt.Println("callback with", x)
}
func main() {
data := &Test{}
C.CallMyFunction(unsafe.Pointer(&data))
}
Another option might be to use a global variable as you had in your example, and then forgo passing anything useful in the pointer to C.
Like this:
package main
import (
"fmt"
"unsafe"
)
/*
extern void go_callback_int(void*, int);
static inline void CallMyFunction(void* pfoo) {
go_callback_int(pfoo, 5);
}
*/
import "C"
//export go_callback_int
func go_callback_int(_ unsafe.Pointer, p1 C.int) {
MyCallbackFunc(p1)
}
func MyCallback(x C.int) {
fmt.Println("callback with", x)
}
// we store it in a global variable so that the garbage collector
// doesn't clean up the memory for any temporary variables created.
var MyCallbackFunc = MyCallback
func main() {
C.CallMyFunction(nil)
}
It possibly depends on what your C callback needs to do.
If neither of these work it might be possible to do some tricks with channels to send the value you need (and keep it in scope).
Starting from Go 1.6 cgo has new rules.
Go code may pass a Go pointer to C provided that the Go memory to which it points does not contain any Go pointers.
[source]
These rules are checked during the runtime, and if violated program crashes. At the moment it is possible to disable checks using GODEBUG=cgocheck=0
environment variable. But in the future, that might stop working.
So it is not possible anymore to pass a pointer to C code, if the memory to which it is pointing stores a Go function/method pointer. There are several ways to overcome this limitations, but I guess in most of them you should store a synchronized data structure which represents the correspondence between a certain id and the actual pointer. This way you can pass an id to the C code, not a pointer.
The code solving this problem might look like this:
package gocallback
import (
"fmt"
"sync"
)
/*
extern void go_callback_int(int foo, int p1);
// normally you will have to define function or variables
// in another separate C file to avoid the multiple definition
// errors, however, using "static inline" is a nice workaround
// for simple functions like this one.
static inline void CallMyFunction(int foo) {
go_callback_int(foo, 5);
}
*/
import "C"
//export go_callback_int
func go_callback_int(foo C.int, p1 C.int) {
fn := lookup(int(foo))
fn(p1)
}
func MyCallback(x C.int) {
fmt.Println("callback with", x)
}
func Example() {
i := register(MyCallback)
C.CallMyFunction(C.int(i))
unregister(i)
}
var mu sync.Mutex
var index int
var fns = make(map[int]func(C.int))
func register(fn func(C.int)) int {
mu.Lock()
defer mu.Unlock()
index++
for fns[index] != nil {
index++
}
fns[index] = fn
return index
}
func lookup(i int) func(C.int) {
mu.Lock()
defer mu.Unlock()
return fns[i]
}
func unregister(i int) {
mu.Lock()
defer mu.Unlock()
delete(fns, i)
}
This code comes from the (updated) wiki page.