programmatically mouse click in another window
I found in the past, a way to send message to Windows Media Player so I used that to simulate click in application I wanted!
Using this class (code below) to find the window and to send messages you want!
using System;
using System.Runtime.InteropServices;
namespace Mouse_Click_Simulator
{
/// <summary>
/// Summary description for Win32.
/// </summary>
public class Win32
{
// The WM_COMMAND message is sent when the user selects a command item from
// a menu, when a control sends a notification message to its parent window,
// or when an accelerator keystroke is translated.
public const int WM_KEYDOWN = 0x100;
public const int WM_KEYUP = 0x101;
public const int WM_COMMAND = 0x111;
public const int WM_LBUTTONDOWN = 0x201;
public const int WM_LBUTTONUP = 0x202;
public const int WM_LBUTTONDBLCLK = 0x203;
public const int WM_RBUTTONDOWN = 0x204;
public const int WM_RBUTTONUP = 0x205;
public const int WM_RBUTTONDBLCLK = 0x206;
// The FindWindow function retrieves a handle to the top-level window whose
// class name and window name match the specified strings.
// This function does not search child windows.
// This function does not perform a case-sensitive search.
[DllImport("User32.dll")]
public static extern int FindWindow(string strClassName, string strWindowName);
// The FindWindowEx function retrieves a handle to a window whose class name
// and window name match the specified strings.
// The function searches child windows, beginning with the one following the
// specified child window.
// This function does not perform a case-sensitive search.
[DllImport("User32.dll")]
public static extern int FindWindowEx(
int hwndParent,
int hwndChildAfter,
string strClassName,
string strWindowName);
// The SendMessage function sends the specified message to a window or windows.
// It calls the window procedure for the specified window and does not return
// until the window procedure has processed the message.
[DllImport("User32.dll")]
public static extern Int32 SendMessage(
int hWnd, // handle to destination window
int Msg, // message
int wParam, // first message parameter
[MarshalAs(UnmanagedType.LPStr)] string lParam); // second message parameter
[DllImport("User32.dll")]
public static extern Int32 SendMessage(
int hWnd, // handle to destination window
int Msg, // message
int wParam, // first message parameter
int lParam); // second message parameter
}
}
For Example:
Win32.SendMessage(iHandle, Win32.WM_LBUTTONDOWN, 0x00000001, 0x1E5025B);
Here's My Application Source Code that I Created to auto click in "BlueStacks" Application in a specific interval!
For FindWindow
, wParam
, lParam
, etc. you can feel free to ask me how to do it! it's not too hard :) ;)
Hope it helped! :)
I can't add a comment :D
Work for me:
[DllImport("User32.dll")]
public static extern Int32 SendMessage(
int hWnd,
int Msg,
int wParam,
IntPtr lParam);
and combine coord in lParam like this:
private static IntPtr CreateLParam(int LoWord, int HiWord)
{
return (IntPtr)((HiWord << 16) | (LoWord & 0xffff));
}
and use:
Clicktoapp.SendMessage(0x00040156, Clicktoapp.WM_LBUTTONDOWN, 0x00000001, CreateLParam(150,150));
Clicktoapp.SendMessage(0x00040156, Clicktoapp.WM_LBUTTONUP, 0x00000000, CreateLParam(150, 150));
0x00040156 - Window Handle.
I was looking for a window handle using spy ++ Each time it is new, so it's better to use FindWindow.
P.S
Screenshot of the application window even if the window is not on top
https://stackoverflow.com/a/911225/12928587
i use this solution. work great.
You can't do that by sending messages, instead use SendInput Windows API.
Call method ClickOnPoint, this is an example from form click event, so this.handle
is form handle, note that these are client coordinates on window witch handle is send, you can easily change this and send screen coordinates, and in that case you don't need handle or ClientToScreen call below.
ClickOnPoint(this.Handle, new Point(375, 340));
UPDATE: using SendInput now, tnx Tom.
btw. I used only declarations needed for this sample, for anything more there is a nice library : Windows Input Simulator (C# SendInput Wrapper - Simulate Keyboard and Mouse)
public class ClickOnPointTool
{
[DllImport("user32.dll")]
static extern bool ClientToScreen(IntPtr hWnd, ref Point lpPoint);
[DllImport("user32.dll")]
internal static extern uint SendInput(uint nInputs, [MarshalAs(UnmanagedType.LPArray), In] INPUT[] pInputs, int cbSize);
#pragma warning disable 649
internal struct INPUT
{
public UInt32 Type;
public MOUSEKEYBDHARDWAREINPUT Data;
}
[StructLayout(LayoutKind.Explicit)]
internal struct MOUSEKEYBDHARDWAREINPUT
{
[FieldOffset(0)]
public MOUSEINPUT Mouse;
}
internal struct MOUSEINPUT
{
public Int32 X;
public Int32 Y;
public UInt32 MouseData;
public UInt32 Flags;
public UInt32 Time;
public IntPtr ExtraInfo;
}
#pragma warning restore 649
public static void ClickOnPoint(IntPtr wndHandle , Point clientPoint)
{
var oldPos = Cursor.Position;
/// get screen coordinates
ClientToScreen(wndHandle, ref clientPoint);
/// set cursor on coords, and press mouse
Cursor.Position = new Point(clientPoint.X, clientPoint.Y);
var inputMouseDown = new INPUT();
inputMouseDown.Type = 0; /// input type mouse
inputMouseDown.Data.Mouse.Flags = 0x0002; /// left button down
var inputMouseUp = new INPUT();
inputMouseUp.Type = 0; /// input type mouse
inputMouseUp.Data.Mouse.Flags = 0x0004; /// left button up
var inputs = new INPUT[] { inputMouseDown, inputMouseUp };
SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
/// return mouse
Cursor.Position = oldPos;
}
}