pygame audio playback speed
I had some mp3 audio tracks playing back slowed down. I updated the mixer frequency to be based on the mp3 sample rate using mutagen like so:
import pygame, mutagen.mp3
song_file = "your_music.mp3"
mp3 = mutagen.mp3.MP3(song_file)
pygame.mixer.init(frequency=mp3.info.sample_rate)
pygame.mixer.music.load(song_file)
pygame.mixer.music.play()
And it fixed the problem.
Open your audio file in a free audio tool like Audacity. It will tell you the sampling rate of your media. It will also allow you to convert to a different sampling rate so all your sounds can be the same.
To improve Chris H answer. Here is a example of how to use the wave
library.
import wave
import pygame
file_path = '/path/to/sound.wav'
file_wav = wave.open(file_path)
frequency = file_wav.getframerate()
pygame.mixer.init(frequency=frequency)
pygame.mixer.music.load(file_path)
pygame.mixer.music.play()
Remember that if you want to change frequency
or any other parameter used in pygame.mixer.init
you must call pygame.mixer.quit
first. Pygame documentation
I figured it out... There is a wave module http://docs.python.org/library/wave.html and it can read the sample rate for wav files.