range based for loop with const shared_ptr<>

This is a well-known limitation of C++ that some don't consider to be a limitation.

You want to iterate constly, but an immutable pointer doesn't imply an immutable pointee.

The type shared_ptr<string> and the type shared_ptr<const string> are effectively unrelated.

Option 1

for (const auto& ptr : v) {
    const auto& s = *ptr;

    s += ".";   // <<== is invalid
}

Option 2

Just don't modify it.


Here is the answer.

But first, the sermon:

A pointer and the thing it points to are two separate objects. Either, none or both may be const and a const pointer simply means that it will not point to a different thing. If the pointee is const, the object may not be changed through the (possibly non-const) pointer.

Having said that, we (I) often write value-semantic wrapper objects that use unique_ptr or shared_ptr as the pimpl. Often we wish to propogate the constness of the wrapper to impl.

I believe c++17 will solve this with it's propagate_const pointer wrapper.

In the meantime it's straightforward to build your own:

#include <iostream>
#include <type_traits>
#include <memory>
#include <string>
#include <vector>

namespace traits
{
    template<class T> struct pointee;
    template<class T, class D>
    struct pointee<std::unique_ptr<T, D>> {
        using type = T;
    };

    template<class T>
    struct pointee<std::shared_ptr<T>> {
        using type = T;
    };

    template<class T> using pointee_t = typename pointee<T>::type;
}

template<class PointerType>
struct propagate_const
{
    using pointer_type = PointerType;
    using element_type = traits::pointee_t<pointer_type>;
    using value_type = std::decay_t<element_type>;
    using reference = value_type&;
    using const_reference = const value_type&;

    propagate_const(pointer_type p) : _ptr(std::move(p)) {}

    const_reference operator*() const {
        return *_ptr;
    }

    auto operator*()
    -> std::enable_if_t<not std::is_const<element_type>::value, reference>
    {
        return *_ptr;
    }

private:
    pointer_type _ptr;
};

template<class PointerType>
auto make_propagating_pointer(PointerType&& p)
{
    return propagate_const<PointerType>(std::forward<PointerType>(p));
}

int main()
{
    using namespace std;

    vector<propagate_const<shared_ptr<string>>> v;
    v.emplace_back(make_shared<string>("hello"));

    for (const auto& p : v)
    {
//        *p += " there";  // compile error
        cout << *p;
        cout << endl;
    }

    for (auto& p : v)
    {
        *p += " there";
        cout << *p;
        cout << endl;
    }

    return 0;
}

expected output:

hello
hello there

This one is very simple, supporting only operator* but it's trivial to add a complete set of operators. Note that I disable mutable access when the pointee is const.

reference: http://en.cppreference.com/w/cpp/experimental/propagate_const

And just for fun, here's a complete example of a shared_string class that uses shared_ptr internally and propagates constness correctly.

#include <iostream>
#include <type_traits>
#include <memory>
#include <string>
#include <vector>

template<class PointerType>
struct propagate_const
{
    using pointer_type = PointerType;
    using element_type = std::remove_reference_t<decltype(*std::declval<PointerType&>())>;
    using reference = element_type&;
    using const_reference = const element_type&;

    propagate_const(pointer_type p) : _ptr(std::move(p)) {}

    const_reference operator*() const {
        return *_ptr;
    }

    auto operator*()
    -> std::enable_if_t<not std::is_const<element_type>::value, reference>
    {
        return *_ptr;
    }

private:
    pointer_type _ptr;
};

template<class PointerType>
auto make_propagating_pointer(PointerType&& p)
{
    return propagate_const<PointerType>(std::forward<PointerType>(p));
}

struct shared_string
{
    shared_string(std::string s) : _impl(std::make_shared<std::string>(std::move(s))) {};
    shared_string(std::shared_ptr<std::string> sp) : _impl(sp) {};
    shared_string(propagate_const<std::shared_ptr<std::string>> sp) : _impl(sp) {};

    auto& operator += (const std::string& s) {
        *_impl += s;
        return *this;
    }

    friend std::ostream& operator<<(std::ostream& os, const shared_string& ss) {
        return os << *(ss._impl);
    }

private:
    propagate_const<std::shared_ptr<std::string>> _impl;
};

template<class T, std::enable_if_t<std::is_const<T>::value>* = nullptr >
std::string check_const(T&)
{
    return std::string("const");
}

template<class T, std::enable_if_t<not std::is_const<T>::value>* = nullptr >
std::string check_const(T&)
{
    return std::string("not const");
}

int main()
{
    using namespace std;

    // a vector of mutable shared_strings
    vector<shared_string> v;

    // a vector of immutable shared_strings
    vector<const shared_string> cv;

    // make a shared_string
    v.emplace_back(make_shared<string>("hello"));

    // refer to the *same one* in cv
    cv.emplace_back(v[0]);

    for (const auto& p : v)
    {
//        *p += " there";  // immutable reference to mutable shared string - not allowed
        cout << check_const(p) << " " << p;
        cout << endl;
    }

    for (auto& p : v)
    {
        cout << check_const(p) << " " << p;
        p += " there";    // mutable reference to mutable shared string - allowed
        cout << " becomes " << p;
        cout << endl;
    }

    for (auto&p : cv)
    {
        cout << check_const(p) << " " << p;
//        p += " world";     // p is actually immutable because cv contains immutable objects
        cout << endl;
    }

    return 0;
}

expected output:

const hello
not const hello becomes hello there
const hello there

I would go with template approarch

template <class T,class F>
void forEach(const std::vector<std::shared_ptr<T>>& vec, F&& f){
  for (const auto& ptr : vec){
      if (ptr){
         f(std::cref(*ptr));
     }
  }
}

I you put a lambda function there, the compiler will probably inline it anyway, so no performance damage here.