Re-associating an object with its class after deserialization in Node.js
The Best method so far would be:
let obj = Object.assign(new ClassyObject(), JSON.parse(JSON.serialize(the_obj_that_will_lost_prototype)))
Just improved and more direct:
let obj = Object.assign(new the_obj_that_will_lost_prototype.constructor(), JSON.parse(JSON.serialize(the_obj_that_will_lost_prototype)))
Object.create()
and Object.getOwnPropertyDescriptors()
is what you need.
const obj = JSON.parse(JSON.stringify(d1))
const d3 = Object.create(Dog.prototype, Object.getOwnPropertyDescriptors(obj))
The difference between this and OP's method is that this method sets prototype
properties on the prototype, whereas OP's method sets properties directly on the object. You can see this when you loop through object own properties using for-in loop with hasOwnProperty()
method:
for (const i in d1) {
if (d3.hasOwnProperty(i)) {
console.log(i)
}
}
With my method it outputs only _name
, but with OP's method it outputs also getName
.
Unfortunately, Object.getOwnPropertyDescriptors()
is part of ECMAScript 2017 and it's supported only in Firefox for now, so you'll need to use Babel.
Alternatively, you can use Object.setPrototypeOf()
. It has better browser support than Object.getOwnPropertyDescriptors()
, but it's discouraged by MDN, because it's slow.
const d3 = JSON.parse(JSON.stringify(d1))
Object.setPrototypeOf(d3, Dog.prototype)
As I was writing this, I had the idea of creating a custom constructor that uses the deserialized JSON to initialize the object:
Dog.createFromJSON = function(obj) {
var d = new Dog();
Object.keys(obj).forEach(function(key) {
d[key] = obj[key];
});
return d;
}
> d3 = Dog.createFromJSON(JSON.parse(JSON.serialize(d1)))
> d3
Dog { _name: 'fido' }
> d3.getName()
'fido'
Update: how to dynamically find the class and assign the prototype
As @Louis points out, @Gothdo's answer requires that you know what class the deserialized object belongs to. If you're willing to add the class name to the serialized object, you can use that to determine the class dynamically. So, for example, to expand on the OP's example:
> var d1 = new Dog('fido');
> d1['_class'] = 'Dog';
> let jsonString = JSON.stringify(d1)
'{"_name":"fido","_class":"Dog"}'
Using the trick described in deserialize JSON to JAVASCRIPT object (but tweaked for Node.js) you can use a string to get a handle to a class prototype via Node.js's global
object:
> global[d1['_class']].prototype
Dog { getName: [Function] }
Now you can use that to dynamically reconstruct the object using @Gothdo's technique. Putting it all together:
/**
* Dynamically create an object from a JSON string of properties.
* Assumes the presence of a _class meta-property that names the
* resulting class.
*/
function reconstitute(jsonString) {
let obj = JSON.parse(jsonString);
let cls = global[obj['_class']];
delete obj['_class']; // remove meta-property
return Object.setPrototypeOf(obj, cls.prototype);
}
> reconstitute('{"_name":"fido","_class":"Dog"}')
Dog { _name: 'fido' }