Recursive generic types
Try:
class StringToDictionary : Dictionary<string, StringToDictionary> { }
Then you can write:
var stuff = new StringToDictionary
{
{ "Fruit", new StringToDictionary
{
{ "Apple", null },
{ "Banana", null },
{ "Lemon", new StringToDictionary { { "Sharp", null } } }
}
},
};
General principle for recursion: find some way to give a name to the recursive pattern, so it can refer to itself by name.
Another example would be generic tree
public class Tree<TDerived> where TDerived : Tree<TDerived>
{
public TDerived Parent { get; private set; }
public List<TDerived> Children { get; private set; }
public Tree(TDerived parent)
{
this.Parent = parent;
this.Children = new List<TDerived>();
if(parent!=null) { parent.Children.Add(this); }
}
public bool IsRoot { get { return Parent == null; } }
public bool IsLeaf { get { return Children.Count==0; } }
}
Now to use it
public class CoordSys : Tree<CoordSys>
{
CoordSys() : base(null) { }
CoordSys(CoordSys parent) : base(parent) { }
public double LocalPosition { get; set; }
public double GlobalPosition { get { return IsRoot?LocalPosition:Parent.GlobalPosition+LocalPosition; } }
public static CoordSys NewRootCoordinate() { return new CoordSys(); }
public CoordSys NewChildCoordinate(double localPos)
{
return new CoordSys(this) { LocalPosition = localPos };
}
}
static void Main()
{
// Make a coordinate tree:
//
// +--[C:50]
// [A:0]---[B:100]--+
// +--[D:80]
//
var A=CoordSys.NewRootCoordinate();
var B=A.NewChildCoordinate(100);
var C=B.NewChildCoordinate(50);
var D=B.NewChildCoordinate(80);
Debug.WriteLine(C.GlobalPosition); // 100+50 = 150
Debug.WriteLine(D.GlobalPosition); // 100+80 = 180
}
Note that you cannot directly instantiate Tree<TDerived>
. It has to be a base class to the node class in the tree. Think class Node : Tree<Node> { }
.