Return string from c++ dll export function called from c#

I have had this problem too, recently, and though I have a solution for you, sadly I can't really explain it. I haven't found a sound explanation yet.

my c++ code for retrieving a string is:

extern "C" { __declspec(dllexport) void __GetValue__(char* str, int strlen); }

and my C# code:

[DllImport("MyDLL.dll", CallingConvention = CallingConvention.Cdecl)]
    private static extern void __GetValue__(StringBuilder str, int strlen);

So as you can see, instead of returning a value, you can supply a string (by using StringBuilder) and let C++ fill in the data like:

void __GetValue__(char* str, int strlen) {
    std::string result = "Result";

    result = result.substr(0, strlen);

    std::copy(result.begin(), result.end(), str);
    str[std::min(strlen-1, (int)result.size())] = 0;
}

And for completeness the C# code to request the string:

public String GetValue() {
    StringBuilder str = new StringBuilder(STRING_MAX_LENGTH);

    __GetValue__(str, STRING_MAX_LENGTH);

    return str.ToString();
}

How about this (Note, it assumes correct lengths - you should pass in the buffer length and prevent overflows, etc):

extern "C" __declspec(dllexport)  void  __cdecl getDataFromTable(char* tableName, char* buf)
{
    std::string st = getDataTableWise(statementObject, columnIndex);
    printf(st.c_str()); 

    strcpy(buf, st.c_str());
} 

Then in C#:

[DllImport("\\SD Card\\ISAPI1.dll")]
private static extern string getDataFromTable(byte[] tablename, byte[] buf);
static void Main(string[] args)
{
    byte[] buf = new byte[300];
    getDataFromTable(byteArray, buf);
    Console.writeLine(System.Text.Encoding.ASCII.GetString(buf));
}

Note, this does make some assumptions about character encodings in your C++ app being NOT unicode. If they are unicode, use UTF16 instead of ASCII.


The .NET runtime uses unicode (wchar_t) strings, not ascii (char) so this require some changes. You should also consider that .NET has no way to free a string that has been allocated by a C/C++ application, so having the buffer pre-allocated and passed in from C# is the only safe way to manage this without memory leaks or worse.

Tags:

C#

C++

Windows Ce