Saving a Uint8Array to a binary file
These are utilities that I use to download files cross-browser. The nifty thing about this is that you can actually set the download
property of a link to the name you want your filename to be.
FYI the mimeType for binary is application/octet-stream
var downloadBlob, downloadURL;
downloadBlob = function(data, fileName, mimeType) {
var blob, url;
blob = new Blob([data], {
type: mimeType
});
url = window.URL.createObjectURL(blob);
downloadURL(url, fileName);
setTimeout(function() {
return window.URL.revokeObjectURL(url);
}, 1000);
};
downloadURL = function(data, fileName) {
var a;
a = document.createElement('a');
a.href = data;
a.download = fileName;
document.body.appendChild(a);
a.style = 'display: none';
a.click();
a.remove();
};
Usage:
downloadBlob(myBinaryBlob, 'some-file.bin', 'application/octet-stream');
(shorter) ES6 version of the top answer:
const downloadURL = (data, fileName) => {
const a = document.createElement('a')
a.href = data
a.download = fileName
document.body.appendChild(a)
a.style.display = 'none'
a.click()
a.remove()
}
const downloadBlob = (data, fileName, mimeType) => {
const blob = new Blob([data], {
type: mimeType
})
const url = window.URL.createObjectURL(blob)
downloadURL(url, fileName)
setTimeout(() => window.URL.revokeObjectURL(url), 1000)
}