Scaling HTML5 canvas width preserving w/h aspect ratio
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = 3*window.innerWidth/4;
or some variation of that. ctx
is the context. An if statement for edge cases might be necessary!
First you set the width of canvas to 100%
$('#canvas').css('width', '100%');
then update its height base on its width
$(window).resize(function(){
$('#canvas').height($('#canvas').width() / 2.031);
});
2.031 = 979/482
But you should not attach to $(window).resize like me... it's a bad behavior