Scrolling priority when combining horizontal scrolling with WebView
I upgraded my sdk only to have this problem you described. The issue is too annoying and I came up with this rather ugly hack.
This CustomGestureRecognizer
will ignore the unwanted behavior when the event is occurring in the middle (usually where we scroll).
This does come with some over-scrolling shadows which I believe can be handled, might take some more time that's it.
class CustomGestureRecognizer extends OneSequenceGestureRecognizer {
double maxScreenOffsetX;
final double edgeMargin = 20.0;
CustomGestureRecognizer({@required this.maxScreenOffsetX});
@override
void addAllowedPointer(PointerDownEvent event) {
print("CustomGestureRecognizer: Screen Width: "+ maxScreenOffsetX.toString());
print("CustomGestureRecognizer: dx: "+event.position.dx.toString());
if (event.position.dx < edgeMargin || event.position.dx > (maxScreenOffsetX - edgeMargin)) {
print("CustomGestureRecognizer: At the Edge.");
return;
}
print("CustomGestureRecognizer: Inside Safe Zone");
startTrackingPointer(event.pointer, event.transform);
resolve(GestureDisposition.accepted);
stopTrackingPointer(event.pointer);
}
PageView Widget
PageView.builder(
itemCount: 5,
physics: CustomScrollPhysics(),
itemBuilder: (context, index) {
return WebView(
initialUrl: 'https://flutter.dev/docs',
gestureRecognizers: [
Factory(() => CustomGestureRecognizer(maxScreenOffsetX: screenWidth)),
].toSet(),
);
});
Screen Width
@override
Widget build(BuildContext context) {
screenWidth = MediaQuery.of(context).size.width;
return Scaffold(//...
It seems that the rules of the arena have changed. Now the arena declares wins for gestures that have active receivers. That indeed increases the responsiveness of the gestures even more. However, as the native views do not claim the gestures and only consume them when no other active detector/receiver claims them, I suspect that the vertical drag doesn't even enter the arena as a gesture from the WebView. That is why any slight horizontal drag causes horizontal drag gesture to win - because simply no other widgets claim any gesture.
You can extend VerticalDragGestureRecognizer
, so it accepts gestures:
class PlatformViewVerticalGestureRecognizer
extends VerticalDragGestureRecognizer {
PlatformViewVerticalGestureRecognizer({PointerDeviceKind kind})
: super(kind: kind);
Offset _dragDistance = Offset.zero;
@override
void addPointer(PointerEvent event) {
startTrackingPointer(event.pointer);
}
@override
void handleEvent(PointerEvent event) {
_dragDistance = _dragDistance + event.delta;
if (event is PointerMoveEvent) {
final double dy = _dragDistance.dy.abs();
final double dx = _dragDistance.dx.abs();
if (dy > dx && dy > kTouchSlop) {
// vertical drag - accept
resolve(GestureDisposition.accepted);
_dragDistance = Offset.zero;
} else if (dx > kTouchSlop && dx > dy) {
// horizontal drag - stop tracking
stopTrackingPointer(event.pointer);
_dragDistance = Offset.zero;
}
}
}
@override
String get debugDescription => 'horizontal drag (platform view)';
@override
void didStopTrackingLastPointer(int pointer) {}
}
After that, you can use the new class in gestureRecognizers
:
PageView.builder(
itemCount: 5,
itemBuilder: (context, index) {
return WebView(
initialUrl: 'https://flutter.dev/docs',
gestureRecognizers: [
Factory(() => PlatformViewVerticalGestureRecognizer()),
].toSet(),
);
},
);