SDL2: How to properly toggle fullscreen?
It looks like a known issue. Hopefully the SDL developers will fix it. I found the following bug report.
https://github.com/libsdl-org/SDL/issues/1428
Even now there still appears to be a problem with SDL_SetWindowFullscreen
. I tried to add fullscreen functionality to my video player with this function. However, it would randomly crash when transitioning between fullscreen and windowed mode.
I found a temporary work around that appears to be working correctly for now.
SDL_DisplayMode dm;
if (SDL_GetDesktopDisplayMode(0, &dm))
{
printf("Error getting desktop display mode\n");
return -1;
}
if (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_f:
SDL_RestoreWindow(screen); //Incase it's maximized...
SDL_SetWindowSize(screen, dm.w, dm.h + 10);
SDL_SetWindowPosition(screen, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
}
break;
}
}
It's basically "fake" fullscreen. It resizes the window so the client area covers the whole screen and the minimize, maximize, exit buttons are off screen.
Hope this helps.