Shading Intersection Region
Possible solution
P0 = {0, 0, 0}; P1 = {1, 0, 0}; P2 = {0, 1, 0}; P3 = {0, 0,
1}; P4 = {1, 1, 1}; P5 = {-1, -1, -1};
R[1] = ConvexHullMesh[{P0, P1, P2, P3}, Frame -> True,
PlotRange -> Automatic,
MeshCellStyle -> {{2, All} -> Opacity[.4, Red], {1, All} ->
Black, {0, All} -> Blue}];
R[4] = ConvexHullMesh[{P0, P1, P3, P4}, Frame -> True,
PlotRange -> Automatic,
MeshCellStyle -> {{2, All} -> Opacity[.4, Red], {1, All} ->
Black, {0, All} -> Blue}];
faces1 = MeshPrimitives[R[1], "Polygons"];
faces4 = MeshPrimitives[R[4], "Polygons"];
colors1 = Opacity[0.4, #] & /@ {Green, Blue, Yellow, Red};
colors3 = Opacity[0.4, #] & /@ {Red, Yellow, Green, Purple};
g1 = Graphics3D[{Transpose@{colors1, faces1},
Transpose@{colors3, faces4}},
PlotRange -> {{-1.2, 1.2}, {-1.2, 1.2}, {-1.2, 1.2}}, Axes -> True,
ImageSize -> Large, AxesOrigin -> {0, 0, 0},
LabelStyle -> {12, Bold, Black}, AxesStyle -> Thick, Boxed -> True,
AxesLabel -> {x, y, z},
Epilog -> {Inset[Style["Inter", 20, Bold], {.2, .8}]}];
rd = RegionIntersection[R[4], R[1]];
g2 = RegionPlot3D[rd];
Show[g1, g2]
intersectionfaces = MeshPrimitives[RegionIntersection[R[1], R[4]], "Polygons"];
Graphics3D[{Transpose@{colors1, faces1}, Transpose@{colors3, faces4},
EdgeForm[{Thick, Black}], FaceForm[], intersectionfaces},
PlotRange -> {{-1.2, 1.2}, {-1.2, 1.2}, {-1.2, 1.2}}, Axes -> True,
ImageSize -> Large, AxesOrigin -> {0, 0, 0},
LabelStyle -> {12, Bold, Black}, AxesStyle -> Thick, Boxed -> True,
AxesLabel -> {x, y, z},
Epilog -> {Inset[Style["Inter", 20, Bold], {.2, .8}]}]