Should you create an interface when there (currently) is only going to be one class that implements it?

It always depends on the situation. If you KNOW there is going to be another class using the interface, then yes, create the interface class to save time later. However, if you are not sure (and most of the time you aren't) then wait till you need it.

Now that doesn't mean to ignore the possibility of the interface - think about the object's public methods and such with an eye toward making an interface later, but don't clutter your codebase with anything that you don't actually NEED.


There will be always a test that use it, right (you do unit tests, don't you?). Which means it's always N + 1 classes that use it, where N is number of classes that use your class in application.

Another purpose of interface besides dependency injection is separation of concern so that your class may actually implement multiple interfaces.

Keep all of that in mind but you can always have interface(s) introduced later via refactoring if not implemented in the beginning.


Generally, you shouldn't bother with creating an interface if only one class is going to implement it, even if you anticipate a possible class for it since there may be implementation issues that won't come up until the class is actually tested in a scenario, in which case a prematurely created interface may have too many memebrs or may be missing a member.

For example, the .NET Framework Bas Class Library team has admitted to prematurely designing ICollection when it included a SyncRoot property. For the later generic ICollection<T> they decided to remove it (http://blogs.msdn.com/bclteam/archive/2005/03/15/396399.aspx).

If you are going to create a mock object implementing the same interface then that would count as a second implementation that justifies creating the inteface. Not all unit tests warrant a mock-style interface, though.