Shrink image without affecting the quality in objective c
Here is the code I have used compress the image
Code :
-(UIImage *)compressImage:(UIImage *)image{
NSData *imgData = UIImageJPEGRepresentation(image, 1); //1 it represents the quality of the image.
NSLog(@"Size of Image(bytes):%ld",(unsigned long)[imgData length]);
float actualHeight = image.size.height;
float actualWidth = image.size.width;
float maxHeight = 600.0;
float maxWidth = 800.0;
float imgRatio = actualWidth/actualHeight;
float maxRatio = maxWidth/maxHeight;
float compressionQuality = 0.5;//50 percent compression
if (actualHeight > maxHeight || actualWidth > maxWidth){
if(imgRatio < maxRatio){
//adjust width according to maxHeight
imgRatio = maxHeight / actualHeight;
actualWidth = imgRatio * actualWidth;
actualHeight = maxHeight;
}
else if(imgRatio > maxRatio){
//adjust height according to maxWidth
imgRatio = maxWidth / actualWidth;
actualHeight = imgRatio * actualHeight;
actualWidth = maxWidth;
}
else{
actualHeight = maxHeight;
actualWidth = maxWidth;
}
}
CGRect rect = CGRectMake(0.0, 0.0, actualWidth, actualHeight);
UIGraphicsBeginImageContext(rect.size);
[image drawInRect:rect];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
NSData *imageData = UIImageJPEGRepresentation(img, compressionQuality);
UIGraphicsEndImageContext();
NSLog(@"Size of Image(bytes):%ld",(unsigned long)[imageData length]);
return [UIImage imageWithData:imageData];
}
So Here is the code to use the above
UIImage *org = [UIImage imageNamed:@"MacLehose Stage 7 Stunning Natural Sceneries.jpg"];
UIImage *imgCompressed = [self compressImage:org];
If you want to compress more
NSData *dataImage = UIImageJPEGRepresentation(imgCompressed, 0.0);
NSLog(@"Size of Image(bytes):%ld",(unsigned long)[dataImage length]);
By the above mentioned way I am able to compress the image from 2 MB to near about 50 KB.
I search a lot with this topic a lot. After few days, i found this one. Hope this is much faster then the accepted answer.
NSData *imageData;
imageData=[[NSData alloc] initWithData:UIImageJPEGRepresentation((chosenImage), 1.0)];
NSLog(@"[before] image size: %lu--", (unsigned long)[imageData length]);
CGFloat scale= (100*1024)/(CGFloat)[imageData length]; // For 100KB.
UIImage *small_image=[UIImage imageWithCGImage:chosenImage.CGImage scale:scale orientation:chosenImage.imageOrientation];
imageData = UIImageJPEGRepresentation(small_image, scale*1.00);
NSLog(@"[after] image size: %lu:%f", (unsigned long)[imageData length],scale);
It worked for me great!. Try it once.