Solution-wide pre-build event?

We do this by adding an empty project and setting build events for this project. Then you have to give each project dependency to this empty project to make sure that it gets built everytime.


Unusual requirement. But it can be done. Add a new project to your solution, use the Visual C++ > General > Makefile Project template. Set its NMake > Build Command Line setting to the commands you want to execute. Use Project > Project Dependencies to make all other projects depend on it.


Short overview of my variants below

just a note: it is incomplete list of all existing (see also other answers etc.), I only support my original tricks in actual state...

summary

Notes:

  • 1 - Requires no any additional extensions. But it may work only via projects-level so we use it for emulating the our solution-level... It is hard and inconvenient for common solution, but is variant. See below.
  • 2 - The original engine of vsSolutionBuildEvent provides a few ways of unified support of the VS and msbuild.exe. A simple way the targets mode to call the after.<name>.sln.targets that available only for msbuild.exe (this does not requires additional steps, simply action). But only original engine (inc. vsCommandEvent) may allow additional scripting which support for example (7zip archiver, packing of nuget package without nuget.exe, remote servers etc.). However, it's not important for our question/problem and you can use any available option to support the solution-level if you see + above.

Variant 1: Microsoft.VisualStudio.Shell.Interop

This variant is not for simple users of VS. However, it can be useful for your complete solution etc.

You should implement, for example:

  • IVsUpdateSolutionEvents2 / IVsUpdateSolutionEvents

e.g:

public sealed class YourPackage: Package, IVsSolutionEvents, IVsUpdateSolutionEvents2
{
...
    public int UpdateSolution_Begin(ref int pfCancelUpdate)
    {
        //TODO:
    }
}

Then, register handler with 'Advise' methods as priority listener, i.e. for IVsUpdateSolutionEvents2 you should use the AdviseUpdateSolutionEvents

It is important, because the BuildEvents (see EnvDTE) - probably will not help and may work too late - Example

Sample with AdviseUpdateSolutionEvents:

// http://msdn.microsoft.com/en-us/library/microsoft.visualstudio.shell.interop.ivssolutionbuildmanager2.aspx
private IVsSolutionBuildManager2 sbm;

// http://msdn.microsoft.com/en-us/library/bb141335.aspx
private uint _sbmCookie;
...

sbm = (IVsSolutionBuildManager2)ServiceProvider.GlobalProvider.GetService(typeof(SVsSolutionBuildManager));
sbm.AdviseUpdateSolutionEvents(this, out _sbmCookie);

Where:

  • the sbm field should be as part of class for protection from GC.
  • to get the SVsSolutionBuildManager service is used the ServiceProvider but it can be as you need. See msdn

Now we can work with all projects at once - solution-level.

Variant 2: Targets & Map of projects.

ok, you love something like this - MSBuild: Extending the solution build, but this variant may work with build processes from msbuild.exe and not from VS IDE...

But the VS is also uses targets (Build, Rebuild, Clean, ..) in project files (*.csproj, *.vcxproj, ..) when the build-operations is started. So we can also try this, but remember:

  • The VS is also ignores amazing .sln file. It forms the all end-targets from loaded environment with EnvDTE etc.
  • The .sln should processed by msbuild.exe only as: automatically generate the .metaproj (in memory by default), which contains 'what and when' will be built. Including a common targets for all projects if exists, for example:
...
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\SolutionFile\ImportAfter\*" Condition="'$(ImportByWildcardBeforeSolution)' != 'false' and exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\SolutionFile\ImportAfter')" />
<Import Project="D:\tmp\p\after.name.sln.targets" Condition="exists('D:\tmp\p\after.name.sln.targets')" />
<Target Name="Build" />
<Target Name="Rebuild" />
<Target Name="Clean" />
<Target Name="Publish" />
  • And yes, the .metaproj is also cannot be viewed by VS IDE.

Therefore, for work with common targets from VS IDE you can use only project files with some limitation (without modification/extending of VS, it means).

And so, if you need the common solution (i.e. you may not know about projects etc. - this can be, for example, for some box solutions and similar):

  • Add your common .targets file into all your projects (it can be automatically with any tool, inc. the NuGet events etc.) , for example: <Import Project="..\<SolutionFile>.targets" />
  • Then, you should use some limitation for:
    • "only - before all projects"
    • "only - after all projects"

And for example, yes, it can be the 'Map of projects':

  • The 'Map of projects' illustrates the solution-wide PRE/POST 'events' for build-operations from Visual Studio IDE (i.e. primary from VS IDE)
...
<Target Name="_Build" BeforeTargets="Build" DependsOnTargets="ProjectsMap">
    <CallTarget Targets="_BuildPRE" Condition="$(ScopeDetectFirst)" />
    <CallTarget Targets="_BuildPOST" Condition="$(ScopeDetectLast)" />
</Target>
<Target Name="_BuildPRE">
    <!-- ... -->
</Target>
<Target Name="_BuildPOST">
    <!-- ... -->
</Target>
...

In general, we'll use the map of projects and now we know 'what and when' should happen. It's safe for all or most cases (changes of build order or removing the any projects from solution). However! you should manage <Import> section for new projects in first init. This is really inconvenient, but is also variant...

Variant 3: Plugin vsSolutionBuildEvent

Today it is the most complete solution for work with a lot of events as the Events-Catcher with a variety of advanced actions for maintenance of your projects and libraries, building processes and processes at runtime from your Visual Studio and MSBuild Tool.

Different action types for all subprojects at once in solution as Solution-Events or individually for each.

https://visualstudiogallery.msdn.microsoft.com/0d1dbfd7-ed8a-40af-ae39-281bfeca2334/

plugin - vsSolutionBuildEvent

How it works inside

If you want to use the Variant 1 above or need to see how to work with Shell.Interop, EnvDTE, IVsUpdateSolutionEvents2, MSBuild Engine etc., see here:

scheme

Variant 4. EnvDTE.CommandEvents

This variant is also not for simple users of VS. However, as for Variant 1 it can be useful for your box-solution etc.

It is not the same, but yes, it's also possible with EnvDTE.CommandEvents like in Variant 1 above.

You should already know (see above) about this solution for priority work with current type of the build action... So why not to use this as primary solution for current problem ?

_cmdEvents.BeforeExecute += (string guid, int id, object customIn, object customOut, ref bool cancelDefault) => {

    if(UnifiedTypes.Build.VSCommand.existsById(id)) {
        // ... your action
    }

};

Where: Description | guid | id |In |Out| --------------------------|---------------------------------------|-----|---|---| Started: Build Solution |{5EFC7975-14BC-11CF-9B2B-00AA00573819} | 882 | | | Started: Rebuild Solution |{5EFC7975-14BC-11CF-9B2B-00AA00573819} | 883 | | | Started: Clean Solution |{5EFC7975-14BC-11CF-9B2B-00AA00573819} | 885 | | |

http://vsce.r-eg.net/doc/Features/Solution-wide/

Moreover, optional you can suppress this commands if you need. In variant below you will see the complete solution for this way.

Variant 5. Plugin vsCommandEvent

https://visualstudiogallery.msdn.microsoft.com/ad9f19b2-04c0-46fe-9637-9a52ce4ca661/

It also presents advanced handler of most events, but unlike the first it specialized for MS Visual Studio for advanced work with all commands and output data as manager of this. Not only for projects and solutions, but also for the whole Visual studio IDE.

In general, it is the common solution of Variant 4 and you can simply override all commands above to solve this problem.

And for the same Event-Actions model like in vsSolutionBuildEvent it can be useful for most cases.

scheme

"Help me with variants"

There are open implementation for all these variants. See here and smile:

  • https://github.com/3F/vsSolutionBuildEvent
  • https://github.com/3F/vsCommandEvent

You can take a look on this article: MSBuild: Extending the solution build.

Seems to be exactly what you need.