Split F# modules across multiple files
Like Kurt says, you can add extension methods to types, and thus
// File1.fs
namespace Foo
type Mine() =
static member f1 () = ()
then
// File2.fs
type Foo.Mine with
static member f2() = ()
Foo.Mine. // both f1 and f2 here
Since it's a class and not a module, you lose the ability to do 'open Mine' (but gain the ability to overload); thus this may or may not be an acceptable alternative for you depending on exactly what you're doing.
Apparently not:
C:\temp\Tim>type 1.fs 2.fs
1.fs
#light
module Module
let sayHello1 = printfn "Hello, "
2.fs
#light
module Module
let sayHello2 = printfn "world!"
C:\temp\Tim>fsc 1.fs 2.fs
Microsoft F# Compiler, (c) Microsoft Corporation, All Rights Reserved
F# Version 1.9.6.2, compiling for .NET Framework Version v2.0.50727
2.fs(2,1): error FS0191: An implementation of the file or module Module has already been given.
Update: the error has changed in F# 4.0, it is now:
error FS0248: Two modules named 'Module' occur in two parts of this assembly
where Module
is the fully qualified name of your assembly, including the namespace part.
The type extensions are cool, and hopefully they will allow to be cross file, while still being intrinsic. If you do a type extension in the same file, it compiles to one class, and the extension has access to private members and so on. If you do it in another file, it's just an "optional" extension, like C# static extension methods. (Even though the F# specs say differently.)
I'd be surprised if this isn't addressed at some point, if only for designer support. If intrinsic type extensions could be anywhere in the assembly, that'd be pretty slick.
Another option, which might not be what you want, is to create a type and a module, call the module the same name, and then add the ModuleSuffix flag to it:
type Foo() =
static member Bar = 1
[<CompilationRepresentationAttribute(CompilationRepresentationFlags.ModuleSuffix)>]
module Foo =
let Baz = 2
printfn "%d %d" Foo.Bar Foo.Baz
This is used in the F# libraries, so they can have a type List or whatever, along with tons of helper stuff in a module.