SQLite keeps the database locked even after the connection is closed
The following worked for me:
MySQLiteConnection.Close();
SQLite.SQLiteConnection.ClearAllPools()
I have the same problem. My scenario was after getting the data inside SQLite Database file I want to delete that file but it always throw an error "...using by other process". Even I dispose the SqliteConnection or SqliteCommand the error still occur. I've fixed the error by calling GC.Collect()
.
Code snippet
public void DisposeSQLite()
{
SQLiteConnection.Dispose();
SQLiteCommand.Dispose();
GC.Collect();
}
Hope this help.
I had the same problem using the datasets/tableadapters generated with the designer shipped with System.Data.Sqlite.dll
version 1.0.82.0 -- after closing the connection we were unable to read the database file using System.IO.FileStream
. I was disposing correctly both connection and tableadapters and I was not using connection pooling.
According to my first searches (for example this and this thread) that seemed a problem in the library itself -- either objects not correctly released and/or pooling issues (which I don't use).
After reading your question I tried to replicate the problem using only SQLiteCommand objects and I found that the problem arises when you don't dispose them. Update 2012-11-27 19:37 UTC: this is further confirmed by this ticket for System.Data.SQLite, in which a developer explains that "all SQLiteCommand and SQLiteDataReader objects associated with the connection [should be] properly disposed".
I then turned back on the generated TableAdapters and I saw that there was no implementation of the Dispose
method -- so in fact the created commands were not disposed. I implemented it, taking care of disposing all the commands, and I have got no problem.
Here's the code in C#, hope this helps. Please note that the code is converted from the original in Visual Basic, so expect some conversion errors.
//In Table Adapter
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
Common.DisposeTableAdapter(disposing, _adapter, _commandCollection);
}
public static class Common
{
/// <summary>
/// Disposes a TableAdapter generated by SQLite Designer
/// </summary>
/// <param name="disposing"></param>
/// <param name="adapter"></param>
/// <param name="commandCollection"></param>
/// <remarks>You must dispose all the command,
/// otherwise the file remains locked and cannot be accessed
/// (for example, for reading or deletion)</remarks>
public static void DisposeTableAdapter(
bool disposing,
System.Data.SQLite.SQLiteDataAdapter adapter,
IEnumerable<System.Data.SQLite.SQLiteCommand> commandCollection)
{
if (disposing) {
DisposeSQLiteTableAdapter(adapter);
foreach (object currentCommand_loopVariable in commandCollection)
{
currentCommand = currentCommand_loopVariable;
currentCommand.Dispose();
}
}
}
public static void DisposeSQLiteTableAdapter(
System.Data.SQLite.SQLiteDataAdapter adapter)
{
if (adapter != null) {
DisposeSQLiteTableAdapterCommands(adapter);
adapter.Dispose();
}
}
public static void DisposeSQLiteTableAdapterCommands(
System.Data.SQLite.SQLiteDataAdapter adapter)
{
foreach (object currentCommand_loopVariable in {
adapter.UpdateCommand,
adapter.InsertCommand,
adapter.DeleteCommand,
adapter.SelectCommand})
{
currentCommand = currentCommand_loopVariable;
if (currentCommand != null) {
currentCommand.Dispose();
}
}
}
}
Update 2013-07-05 17:36 UTC gorogm's answer highlights two important things:
according to the changelog on the official site of System.Data.SQLite, starting from version 1.0.84.0 the above code should not be needed, since the library takes care of this. I haven't tested this, but in the worst case you only need this snippet:
//In Table Adapter protected override void Dispose(bool disposing) { base.Dispose(disposing); this.Adapter.Dispose(); }
about the implementation of the
Dispose
call of theTableAdapter
: it is is better to put this in a partial class, so that a dataset regeneration does not affected this code (and any additional code you may need to add).
In my case I was creating SQLiteCommand
objects without explicitly disposing them.
var command = connection.CreateCommand();
command.CommandText = commandText;
value = command.ExecuteScalar();
I wrapped my command in a using
statement and it fixed my issue.
static public class SqliteExtensions
{
public static object ExecuteScalar(this SQLiteConnection connection, string commandText)
{
// Added using
using (var command = connection.CreateCommand())
{
command.CommandText = commandText;
return command.ExecuteScalar();
}
}
}
Then you can use it like this
connection.ExecuteScalar(commandText);