Swift iOS -AVPlayer Video Freezes / Pauses When App Comes Back from Background
Tsonono answer works great, i just used it to fix a freezing video.
On a side not to get rid of the Drawback he's talking about ( video restarting every time you enter foreground ), just call the playeritself when using those 2 methods ( pause player in shutitdown method and play player in refresh method ):
@objc func refresh() {
self.player?.play()
@objc func shutItDown() {
self.player?.pause()
}
Add Observer
func addPlayerNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(playerItemDidPlayToEnd), name: .AVPlayerItemDidPlayToEndTime, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(applicationWillEnterForeground), name: .UIApplicationWillEnterForeground, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(applicationDidEnterBackground), name: .UIApplicationDidEnterBackground, object: nil)
}
Remove Observer
func removePlayerNotifations() {
NotificationCenter.default.removeObserver(self, name: .AVPlayerItemDidPlayToEndTime, object: nil)
NotificationCenter.default.removeObserver(self, name: .UIApplicationWillEnterForeground, object: nil)
NotificationCenter.default.removeObserver(self, name: .UIApplicationDidEnterBackground, object: nil)
}
Methods
// Player end.
@objc func playerItemDidPlayToEnd(_ notification: Notification) {
// Your Code.
player.seek(to: kCMTimeZero)
}
//App enter in forground.
@objc func applicationWillEnterForeground(_ notification: Notification) {
player.play()
}
//App enter in forground.
@objc func applicationDidEnterBackground(_ notification: Notification) {
player.pause()
}
Try this code
According to the Apple Docs when a video is playing and the app is sent to the background the player is automatically paused:
What they say to do is remove the AVPlayerLayer
(set to nil) when the app is going to the background and then reinitialize it when it comes to the foreground:
And the best way they say to handle this is in the applicationDidEnterBackground
and the applicationDidBecomeActive
:
I used NSNotification to listen for the background and foreground events and set functions to pause the player & set the playerLayer to nil (both for background event) and then reinitialized the playerLayer & played the player for the foreground event. These are the Notifications I used .UIApplicationWillEnterForeground
and .UIApplicationDidEnterBackground
What I've come to find out is that for some reason if you long press the Home button and that screen that pops up that says "What can I help you with" appears, if you press the Home button again to go back to your app the video will be frozen and using the 2 Notifications from above won't prevent it. The only way I found to prevent this is to also use the Notifications .UIApplicationWillResignActive
and .UIApplicationDidBecomeActive
. If you don't add these in addition to the above Notifications then your video will be frozen on the Home button long press and back. The best way that I've found to prevent all frozen scenarios is to use all 4 Notifications.
2 things I had to do differently from my code above was to set player and playerLayer class variables as optionals instead of implicitly unwrapped optionals and I also added an extension to the AVPlayer class to check to see if it's playing or not in iOS 9 or below. In iOS 10 and above there is a built in method .timeControlStatus
AVPlayer timer status
my code above:
var player: AVPlayer?
var playerLayer: AVPlayerLayer?
Add an extension to the AVPlayer to check the state of the AVPlayer in iOS 9 or below:
import AVFoundation
extension AVPlayer{
var isPlaying: Bool{
return rate != 0 && error == nil
}
}
Here is the completed code below:
var player: AVPlayer?
var playerLayer: AVPlayerLayer? //must be optional because it will get set to nil on background event
override func viewDidLoad() {
super.viewDidLoad()
// background event
NotificationCenter.default.addObserver(self, selector: #selector(setPlayerLayerToNil), name: UIApplication.didEnterBackgroundNotification, object: nil)
// foreground event
NotificationCenter.default.addObserver(self, selector: #selector(reinitializePlayerLayer), name: UIApplication.willEnterForegroundNotification, object: nil)
// add these 2 notifications to prevent freeze on long Home button press and back
NotificationCenter.default.addObserver(self, selector: #selector(setPlayerLayerToNil), name: UIApplication.willResignActiveNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(reinitializePlayerLayer), name: UIApplication.didBecomeActiveNotification, object: nil)
configurePlayer()
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// this is also for the long Home button press
if let player = player{
if #available(iOS 10.0, *) {
if player.timeControlStatus == .paused{
player.play()
}
} else {
if player.isPlaying == false{
player.play()
}
}
}
}
@objc fileprivate func configurePlayer(){
let url = Bundle.main.url(forResource: "myVideo", withExtension: ".mov")
player = AVPlayer.init(url: url!)
playerLayer = AVPlayerLayer(player: player!)
playerLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
playerLayer?.frame = view.layer.frame
player?.actionAtItemEnd = AVPlayerActionAtItemEnd.none
player?.play()
view.layer.insertSublayer(playerLayer!, at: 0)
NotificationCenter.default.addObserver(self, selector: #selector(playerItemReachedEnd), name: NSNotification.Name.AVPlayerItemDidPlayToEndTime, object: player.currentItem)
}
@objc fileprivate func playerItemReachedEnd(){
// this works like a rewind button. It starts the player over from the beginning
player?.seek(to: kCMTimeZero)
}
// background event
@objc fileprivate func setPlayerLayerToNil(){
// first pause the player before setting the playerLayer to nil. The pause works similar to a stop button
player?.pause()
playerLayer = nil
}
// foreground event
@objc fileprivate func reinitializePlayerLayer(){
if let player = player{
playerLayer = AVPlayerLayer(player: player)
if #available(iOS 10.0, *) {
if player.timeControlStatus == .paused{
player.play()
}
} else {
// if app is running on iOS 9 or lower
if player.isPlaying == false{
player.play()
}
}
}
}
DON'T FORGET TO ADD THE isPlaying
EXTENSION TO THE AVPlayer
The accepted answer did not work for me. My "welcome" video randomly paused on certain occasions.
Here's what did:
Background: Since the player and playerLayer objects do not get destroyed when the app "resignsActive" or goes into the "background" (which can be verified by observing their states when their respective notifications are called)
I surmised setting either of these objects to nil and then re-initializing them on entering background or foreground is a little unnecessary.
I only play the player object again when it will enter the foreground.
var player: AVPlayer?
var playerLayer: AVPlayerLayer?
In ViewDidLoad, I configure my player object.
override func viewDidLoad() {
configurePlayer()
}
The configurePlayer() function is defined below
private func configurePlayer() {
guard let URL = Bundle.main.url(forResource: "welcome", withExtension: ".mp4") else { return }
player = AVPlayer.init(url: URL)
playerLayer = AVPlayerLayer(player: player)
playerLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
playerLayer?.frame = view.layer.frame
player?.actionAtItemEnd = AVPlayerActionAtItemEnd.none
playItem()
setupPlayNotificationItems()
}
And here are the helper functions implementations
private func setupPlayNotificationItems() {
NotificationCenter.default.addObserver(self,
selector: #selector(restartPlayerItem),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: player?.currentItem)
NotificationCenter.default.addObserver(self,
selector: #selector(playItem),
name: .UIApplicationWillEnterForeground,
object: nil)
}
@objc private func playItem() {
// If you please, you can also restart the video here
restartPlayerItem()
player?.play()
if let playerlayer = playerLayer {
view.layer.insertSublayer(playerlayer, at: 0)
}
}
@objc func restartPlayerItem() {
player?.seek(to: kCMTimeZero)
}