Swift random float between 0 and 1
Try initializing the divisor as a float as well, a la:
CGFloat(Float(arc4random()) / Float(UINT32_MAX))
This is extension for random numbers of Int, Double, Float, CGFloat
Swift 3 & 4 & 5 syntax
import Foundation
import CoreGraphics
// MARK: Int Extension
public extension Int {
/// Returns a random Int point number between 0 and Int.max.
static var random: Int {
return Int.random(n: Int.max)
}
/// Random integer between 0 and n-1.
///
/// - Parameter n: Interval max
/// - Returns: Returns a random Int point number between 0 and n max
static func random(n: Int) -> Int {
return Int(arc4random_uniform(UInt32(n)))
}
/// Random integer between min and max
///
/// - Parameters:
/// - min: Interval minimun
/// - max: Interval max
/// - Returns: Returns a random Int point number between 0 and n max
static func random(min: Int, max: Int) -> Int {
return Int.random(n: max - min + 1) + min
}
}
// MARK: Double Extension
public extension Double {
/// Returns a random floating point number between 0.0 and 1.0, inclusive.
static var random: Double {
return Double(arc4random()) / 0xFFFFFFFF
}
/// Random double between 0 and n-1.
///
/// - Parameter n: Interval max
/// - Returns: Returns a random double point number between 0 and n max
static func random(min: Double, max: Double) -> Double {
return Double.random * (max - min) + min
}
}
// MARK: Float Extension
public extension Float {
/// Returns a random floating point number between 0.0 and 1.0, inclusive.
static var random: Float {
return Float(arc4random()) / 0xFFFFFFFF
}
/// Random float between 0 and n-1.
///
/// - Parameter n: Interval max
/// - Returns: Returns a random float point number between 0 and n max
static func random(min: Float, max: Float) -> Float {
return Float.random * (max - min) + min
}
}
// MARK: CGFloat Extension
public extension CGFloat {
/// Randomly returns either 1.0 or -1.0.
static var randomSign: CGFloat {
return (arc4random_uniform(2) == 0) ? 1.0 : -1.0
}
/// Returns a random floating point number between 0.0 and 1.0, inclusive.
static var random: CGFloat {
return CGFloat(Float.random)
}
/// Random CGFloat between 0 and n-1.
///
/// - Parameter n: Interval max
/// - Returns: Returns a random CGFloat point number between 0 and n max
static func random(min: CGFloat, max: CGFloat) -> CGFloat {
return CGFloat.random * (max - min) + min
}
}
Use :
let randomNumDouble = Double.random(min: 0.00, max: 23.50)
let randomNumInt = Int.random(min: 56, max: 992)
let randomNumFloat = Float.random(min: 6.98, max: 923.09)
let randomNumCGFloat = CGFloat.random(min: 6.98, max: 923.09)
swift 4.2 :
let randomFloat = Float.random(in: 0..<1)