UITableView load more when scrolling to bottom like Facebook application
Details
- Swift 5.1, Xcode 11.2.1
Solution
Worked with UIScrollView / UICollectionView / UITableView
import UIKit
class LoadMoreActivityIndicator {
private let spacingFromLastCell: CGFloat
private let spacingFromLastCellWhenLoadMoreActionStart: CGFloat
private weak var activityIndicatorView: UIActivityIndicatorView?
private weak var scrollView: UIScrollView?
private var defaultY: CGFloat {
guard let height = scrollView?.contentSize.height else { return 0.0 }
return height + spacingFromLastCell
}
deinit { activityIndicatorView?.removeFromSuperview() }
init (scrollView: UIScrollView, spacingFromLastCell: CGFloat, spacingFromLastCellWhenLoadMoreActionStart: CGFloat) {
self.scrollView = scrollView
self.spacingFromLastCell = spacingFromLastCell
self.spacingFromLastCellWhenLoadMoreActionStart = spacingFromLastCellWhenLoadMoreActionStart
let size:CGFloat = 40
let frame = CGRect(x: (scrollView.frame.width-size)/2, y: scrollView.contentSize.height + spacingFromLastCell, width: size, height: size)
let activityIndicatorView = UIActivityIndicatorView(frame: frame)
if #available(iOS 13.0, *)
{
activityIndicatorView.color = .label
}
else
{
activityIndicatorView.color = .black
}
activityIndicatorView.autoresizingMask = [.flexibleLeftMargin, .flexibleRightMargin]
activityIndicatorView.hidesWhenStopped = true
scrollView.addSubview(activityIndicatorView)
self.activityIndicatorView = activityIndicatorView
}
private var isHidden: Bool {
guard let scrollView = scrollView else { return true }
return scrollView.contentSize.height < scrollView.frame.size.height
}
func start(closure: (() -> Void)?) {
guard let scrollView = scrollView, let activityIndicatorView = activityIndicatorView else { return }
let offsetY = scrollView.contentOffset.y
activityIndicatorView.isHidden = isHidden
if !isHidden && offsetY >= 0 {
let contentDelta = scrollView.contentSize.height - scrollView.frame.size.height
let offsetDelta = offsetY - contentDelta
let newY = defaultY-offsetDelta
if newY < scrollView.frame.height {
activityIndicatorView.frame.origin.y = newY
} else {
if activityIndicatorView.frame.origin.y != defaultY {
activityIndicatorView.frame.origin.y = defaultY
}
}
if !activityIndicatorView.isAnimating {
if offsetY > contentDelta && offsetDelta >= spacingFromLastCellWhenLoadMoreActionStart && !activityIndicatorView.isAnimating {
activityIndicatorView.startAnimating()
closure?()
}
}
if scrollView.isDecelerating {
if activityIndicatorView.isAnimating && scrollView.contentInset.bottom == 0 {
UIView.animate(withDuration: 0.3) { [weak self] in
if let bottom = self?.spacingFromLastCellWhenLoadMoreActionStart {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: bottom, right: 0)
}
}
}
}
}
}
func stop(completion: (() -> Void)? = nil) {
guard let scrollView = scrollView , let activityIndicatorView = activityIndicatorView else { return }
let contentDelta = scrollView.contentSize.height - scrollView.frame.size.height
let offsetDelta = scrollView.contentOffset.y - contentDelta
if offsetDelta >= 0 {
UIView.animate(withDuration: 0.3, animations: {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
}) { _ in completion?() }
} else {
scrollView.contentInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
completion?()
}
activityIndicatorView.stopAnimating()
}
}
Usage
init
activityIndicator = LoadMoreActivityIndicator(scrollView: tableView, spacingFromLastCell: 10, spacingFromLastCellWhenLoadMoreActionStart: 60)
handling
extension ViewController: UITableViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
activityIndicator.start {
DispatchQueue.global(qos: .utility).async {
sleep(3)
DispatchQueue.main.async { [weak self] in
self?.activityIndicator.stop()
}
}
}
}
}
Full Sample
Do not forget to paste the solution code.
import UIKit
class ViewController: UIViewController {
fileprivate var activityIndicator: LoadMoreActivityIndicator!
override func viewDidLoad() {
super.viewDidLoad()
let tableView = UITableView(frame: view.frame)
view.addSubview(tableView)
tableView.translatesAutoresizingMaskIntoConstraints = false
tableView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
tableView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
tableView.leftAnchor.constraint(equalTo: view.leftAnchor).isActive = true
tableView.rightAnchor.constraint(equalTo: view.rightAnchor).isActive = true
tableView.dataSource = self
tableView.delegate = self
tableView.tableFooterView = UIView()
activityIndicator = LoadMoreActivityIndicator(scrollView: tableView, spacingFromLastCell: 10, spacingFromLastCellWhenLoadMoreActionStart: 60)
}
}
extension ViewController: UITableViewDataSource {
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 30
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel?.text = "\(indexPath)"
return cell
}
}
extension ViewController: UITableViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
activityIndicator.start {
DispatchQueue.global(qos: .utility).async {
for i in 0..<3 {
print("!!!!!!!!! \(i)")
sleep(1)
}
DispatchQueue.main.async { [weak self] in
self?.activityIndicator.stop()
}
}
}
}
}
Result
You can do that by adding a check on where you're at in the cellForRowAtIndexPath:
method. This method is easy to understand and to implement :
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Classic start method
static NSString *cellIdentifier = @"MyCell";
MyCell *cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell)
{
cell = [[MyCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MainMenuCellIdentifier];
}
MyData *data = [self.dataArray objectAtIndex:indexPath.row];
// Do your cell customisation
// cell.titleLabel.text = data.title;
BOOL lastItemReached = [data isEqual:[[self.dataArray] lastObject]];
if (!lastItemReached && indexPath.row == [self.dataArray count] - 1)
{
[self launchReload];
}
}
EDIT : added a check on last item to prevent recursion calls. You'll have to implement the method defining whether the last item has been reached or not.
EDIT2 : explained lastItemReached
Swift
Method 1: Did scroll to bottom
Here is the Swift version of Pedro Romão's answer. When the user stops scrolling it checks if it has reached the bottom.
func scrollViewDidEndDragging(scrollView: UIScrollView, willDecelerate decelerate: Bool) {
// UITableView only moves in one direction, y axis
let currentOffset = scrollView.contentOffset.y
let maximumOffset = scrollView.contentSize.height - scrollView.frame.size.height
// Change 10.0 to adjust the distance from bottom
if maximumOffset - currentOffset <= 10.0 {
self.loadMore()
}
}
Method 2: Reached last row
And here is the Swift version of shinyuX's answer. It checks if the user has reached the last row.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// set up cell
// ...
// Check if the last row number is the same as the last current data element
if indexPath.row == self.dataArray.count - 1 {
self.loadMore()
}
}
Example of a loadMore()
method
I set up these three class variables for fetching batches of data.
// number of items to be fetched each time (i.e., database LIMIT)
let itemsPerBatch = 50
// Where to start fetching items (database OFFSET)
var offset = 0
// a flag for when all database items have already been loaded
var reachedEndOfItems = false
This is the function to load more items from the database into the table view.
func loadMore() {
// don't bother doing another db query if already have everything
guard !self.reachedEndOfItems else {
return
}
// query the db on a background thread
DispatchQueue.global(qos: .background).async {
// determine the range of data items to fetch
var thisBatchOfItems: [MyObjects]?
let start = self.offset
let end = self.offset + self.itemsPerBatch
// query the database
do {
// SQLite.swift wrapper
thisBatchOfItems = try MyDataHelper.findRange(start..<end)
} catch _ {
print("query failed")
}
// update UITableView with new batch of items on main thread after query finishes
DispatchQueue.main.async {
if let newItems = thisBatchOfItems {
// append the new items to the data source for the table view
self.myObjectArray.appendContentsOf(newItems)
// reload the table view
self.tableView.reloadData()
// check if this was the last of the data
if newItems.count < self.itemsPerBatch {
self.reachedEndOfItems = true
print("reached end of data. Batch count: \(newItems.count)")
}
// reset the offset for the next data query
self.offset += self.itemsPerBatch
}
}
}
}
Better to use willDisplayCell
method to check if which cell will be loaded.
Once we get the current indexPath.row
is last we can load more cells.
This will load more cells on scrolling down.
- (void)tableView:(UITableView *)tableView
willDisplayCell:(UITableViewCell *)cell
forRowAtIndexPath:(NSIndexPath *)indexPath
{
// check if indexPath.row is last row
// Perform operation to load new Cell's.
}