virtual properties
In Entity Framework (which I believe your example refers to), your POCO classes are created and wrapped into a proxy class. Proxy class is a descendant of the class that you declare, so your class A becomes a base class. This proxy class is populated with data and returned back to you. This is necessary in order to track changes. Have a look at this article http://technet.microsoft.com/en-us/query/dd456848
I had a similar problem in trying to understand this and after a few debugging sessions and seeing the proxy classes and reading about tracking changes it made be figure out why it is declared the way it is.
In object-oriented programming, a virtual property is a property whose behavior can be overridden within an inheriting class. This concept is an important part of the polymorphism portion of object-oriented programming (OOP).
look at the example below:
public class BaseClass
{
public int Id { get; set; }
public virtual string Name { get; set; }
}
public class DerivedClass : BaseClass
{
public override string Name
{
get
{
return base.Name;
}
set
{
base.Name = "test";
}
}
}
at the presentation level:
DerivedClass instance = new DerivedClass() { Id = 2, Name = "behnoud" };
Console.WriteLine(instance.Name);
Console.ReadKey();
the output will be "test", and not "behnoud", because the "Name" property has been overridden in the derived class(sub class).
public virtual ICollection<B> Prop { get; set; }
Translates almost directly to:
private ICollection<B> m_Prop;
public virtual ICollection<B> get_Prop()
{
return m_Prop;
}
public virtual void set_Prop(ICollection<B> value)
{
m_Prop = value;
}
Thus, the virtual keyword allows you to override the property in sub-classes just as you would the above get/set methods:
public override ICollection<B> Prop
{
get { return null; }
set { }
}