WeakReference understanding
The only consequence of not using a WeakReference
is that the reference in your dictionary will prevent the View Model instances from being garbage collected. A WeakReference
allows garbage collection (assuming there are no other solid references elsewhere).
An item becomes eligible for garbage collection when it has no references to it. WeakReference
does not create a "countable" reference, thus you can keep a sort-of-reference to it, but still let it be eligible if your WeakReference
is the only thing left looking at it.
Whether you need it or not really depends on what sort of life-cycle your View Models have. If they need disposing or otherwise "letting go of", then you may need to use WeakReference
or expose a way to remove the reference from the dictionary instead.
As I mention in the comments. I tend to err away from using WeakReference
as opposed to handling the life-cycle of the relevant objects explicitly. That said, they are useful when you simply don't have visibility of the life-cycle at the relevant points. I think in your situation, you should have the necessary visibility, as these are all likely in the UI layer, and thus should try to not use them.
Here is a resource on the topic:
- Weak References MSDN article
Guidelines extract from the above MSDN link:
Use long weak references only when necessary as the state of the object is unpredictable after finalization.
Avoid using weak references to small objects because the pointer itself may be as large or larger.
Avoid using weak references as an automatic solution to memory management problems. Instead, develop an effective caching policy for handling your application's objects.
I believe the last guideline point applies to your situation.