What does {0} mean when initializing an object?

What's happening here is called aggregate initialization. Here is the (abbreviated) definition of an aggregate from section 8.5.1 of the ISO spec:

An aggregate is an array or a class with no user-declared constructors, no private or protected non-static data members, no base classes, and no virtual functions.

Now, using {0} to initialize an aggregate like this is basically a trick to 0 the entire thing. This is because when using aggregate initialization you don't have to specify all the members and the spec requires that all unspecified members be default initialized, which means set to 0 for simple types.

Here is the relevant quote from the spec:

If there are fewer initializers in the list than there are members in the aggregate, then each member not explicitly initialized shall be default-initialized. Example:

struct S { int a; char* b; int c; };
S ss = { 1, "asdf" };

initializes ss.a with 1, ss.b with "asdf", and ss.c with the value of an expression of the form int(), that is, 0.

You can find the complete spec on this topic here


Note that an empty aggregate initializer also works:

SHELLEXECUTEINFO sexi = {};
char mytext[100] = {};

One thing to be aware of is that this technique will not set padding bytes to zero. For example:

struct foo
{
    char c;
    int  i;
};

foo a = {0};

Is not the same as:

foo a;
memset(&a,0,sizeof(a));

In the first case, pad bytes between c and i are uninitialized. Why would you care? Well, if you're saving this data to disk or sending it over a network or whatever, you could have a security issue.

Tags:

C++

C