What does having an inertia tensor of zero do in Bullet?
To start let us define inertia.
Inertia is the resistance of any physical object to a change its state of motion, or the tendency of an object to resist any change in its motion.
The off diagonal elements of the Inertia Tensor are called the products of inertia. The products of inertia are zero when the body is symmetrical about the axes of rotation, such as for a rectangular box or cylinder rotating on their symmetry axis. I would imagine that the Inertia Tensor that is used in the physics engine you use is always diagonal to avoid complexity.
I suppose in the case of your ballistic physic engine, where this torque might come in to play is for an object that let's say is spinning around the z-axis with the following angular velocity (0, 0, ωr) [in cylindrical coordinates (r, theta, z)], then you might want to find out the torque required to stop this rotation in some time t (i.e. a rotational acceleration of magnitude -ωr/t). Here you would then use the equation you have stated above.
The interpretation of the zero matrix would be to represent zero 'inertia', and object with no mass and what I have said above again holds.