What is the name of this algorithm, and how does it compare to other image resampling algorithms?

The algorithm you have stated is called an area-averaging algorithm, it is an algorithm which is seldom applied for shrinking images.

A simpler variant of it is used as an anti-aliasing technique for smoothing rendered images in computer games.

The algorithm for this technique is called Supersampling

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Thanks to @Guffa for pointing it out, it is a simplification of the above algorithm, as it takes sample points and it could miss out on certain colors, or choose one color more times than another even though its not most dominant.
The algorithm above is equal to an infinite points sampling of the supersampling algorithm.

Update: Just noticed that even Java appreciates your algorithm :)
AreaAveragingScaleFilter


I will start out by saying I don’t know an official name for your algorithm. I know that Paint Shop Pro called it “Bilinear” early on, but were forced to rename it to “Weighted Average” in version 8 when it was pointed out that the algorithm didn’t match the classic definition of Bilinear.

Most resizing algorithms can be applied in two independent passes, one in the X direction and one in the Y. This is not only more efficient, but it makes it a lot easier to describe and reason about the different algorithms. From this point forward I’m going to work in one dimension and assume you can extrapolate to 2D.

Your input consists of 7 pixels which we will give coordinates of 0, 1, 2, 3, 4, 5, 6. It’s useful to realize that a pixel is not a little square in this context, but is just a single point. To create the output you will want the interpolated values from the points 0.2, 1.6, 3.0, 4.4, 5.8. Why not 0.0, 1.5, 3.0, 4.5, 6.0? Suppose you doubled the size of the input and output to 14x14 and 10x10: the coordinates would now be 0.0, 1.44, 2.89, 4.33, 5.78, 7.22, 8.67, 10.11, 11.56, 13.0. Starting with the second pixel the results would be different, and that’s unacceptable. All the points should be 7/5 apart, giving the coordinates 0.2, 1.6, 3.0, 4.4, 5.8, 7.2, 8.6, 10.0, 11.4, 12.8.

Let’s compare the common resizing algorithms when expressed as a filter, and see how they compare to yours.

Nearest Neighbor filter

This first example in the generic form is called a Box or Averaging filter. But a magical thing happens when the width of the box filter is exactly 1.0: one pixel from the input is going to fall within the box and be given a weight of 1.0, and all the other pixels in the input will be given the weight 0.0. This makes it the equivalent of the Nearest Neighbor algorithm.

Bilinear filter

Our second example is generically called the Tent filter. Again it becomes something special when the width is exactly 2.0, it becomes a Linear interpolation; applied in 2D it’s called Bilinear.

Bicubic filter

The third example is a Cubic filter, which when applied in 2D is called Bicubic. There are different variations of this formula, this example uses the one suggested by Mitchell and Netravali.

Gaussian filter

While the Gaussian filter isn’t often used in resizing applications, I added it here for comparison.

Weighted Average filter

Finally we reach your algorithm. It’s a combination of averaging and bilinear, a tent with a flat top.