When to use std::async vs std::threads?
It's not really an either-or thing - you can use futures (together with promises) with manually created std::threads. Using std::async
is a convenient way to fire off a thread for some asynchronous computation and marshal the result back via a future but std::async
is rather limited in the current standard. It will become more useful if the suggested extensions to incorporate some of the ideas from Microsoft's PPL are accepted.
Currently, std::async
is probably best suited to handling either very long running computations or long running IO for fairly simple programs. It doesn't guarantee low overhead though (and in fact the way it is specified makes it difficult to implement with a thread pool behind the scenes), so it's not well suited for finer grained workloads. For that you either need to roll your own thread pools using std::thread
or use something like Microsoft's PPL or Intel's TBB.
You can also use std::thread
for 'traditional' POSIX thread style code written in a more modern and portable way.
Bartosz Milewski discusses some of the limitations of the way std::async
is currently specified in his article Async Tasks in C++11: Not Quite There Yet
One simple reason I've found is the case when you want a way to detect (via polling) whether an asynchronous job is done. With std::thread
, you have to manage it yourself. With std::async
you can query std::future::valid()
(or use std::future::wait_for/wait_until(...)
) to know when it is done.
One use-case of using std::futrue
over std::thread
is you want to call a function which returns a value. When you want return value of the function, you can call get()
method of future.
std::thread
doesn't provide a direct way to get the return value of the function.