Why would my play framework say wait for a .sbt lock to be available?
I ran the following commands to fix this.
$ ps aux | grep sbt
Get the process ids and kill it.(like below)
$ kill -9 112233 565644
And then run sbt run
to start the app.
Just remove the .lock
file. It is used when resolving dependancies and to avoid conflicts if you launch two Play consoles.