Initializing enum-indexed array?
I suspect this extension exists precisely because there is no simple, portable way of achieving this behaviour. You can emulate it using something like:
enum keys
{
key_alpha = 0,
key_beta = 1,
key_gamma = 2
};
struct ValType {
int v;
const char *name;
};
template <int key>
struct param;
#define SETPARAM(key,value1,value2) \
template <> \
struct param< (key) > { \
static constexpr ValType t {(value1),(value2)}; \
}
SETPARAM(key_alpha, 0x03b1,"alpha");
SETPARAM(key_gamma, 0x03b3,"gamma");
SETPARAM(key_beta, 0x03b2,"beta");
which is portable and meets your requirements without being particularly "heavy templates".
If you're not using C++11 you can still do this, the macro that specialises the param
template will become slightly longer though.
Modification to make use like int i = someinput(); cout << param<i>::t.name;
legal:
#include <cassert>
enum keys
{
key_alpha = 0,
key_beta = 1,
key_gamma = 2
};
struct ValType {
int v;
const char *name;
};
template <int key>
struct param {
enum { defined = false };
static constexpr ValType t {0, 0};
};
template <int key>
constexpr ValType param<key>::t;
static const int MAXPARAM=255;
#define SETPARAM(key,value1,value2) \
template <> \
struct param< (key) > { \
static_assert(key <= MAXPARAM, "key too big"); \
enum { defined = true }; \
static constexpr ValType t {(value1),(value2)}; \
}; \
constexpr ValType param<(key)>::t
template <int C=0>
struct get_helper {
static const ValType& get(int i) {
return i==0 ? (check(), param<C>::t) : get_helper<C+1>::get(i-1);
}
private:
static void check() {
assert(param<C>::defined);
}
};
template <>
struct get_helper<MAXPARAM> {
static const ValType& get(int) {
assert(false);
}
};
const ValType& GETPARAM(int key) {
return get_helper<>::get(key);
}
The trick is to instantiate get_helper
and recurse through the calls with a flag that can be used to assert the validity of the index. You can increase MAXPARAM
if needed, but it'll make compiling slower.
Example usage is pretty simple still:
#include "enumidx.hh"
#include <iostream>
SETPARAM(key_alpha, 0x03b1,"alpha");
SETPARAM(key_gamma, 0x03b3,"gamma");
SETPARAM(key_beta, 0x03b2,"beta");
int main() {
int key = key_beta;
const ValType& v = GETPARAM(key);
std::cout << v.name << std::endl;
}
To have more than one of these in any given program you could use anonymous namespaces and/or make the name of the base struct
(param
in this example) a macro argument and add another macro STARTPARAM
(?) to define the unspecialised template of that name.
#include <iostream>
#define KEYS_DEF \
KEY_DEF( alpha, 0x03b1, "alpha" ), \
KEY_DEF( beta, 0x03b2, "beta" ), \
KEY_DEF( gamma, 0x03b3, "gamma" )
#define KEY_DEF( identifier, id, name ) identifier
enum keys { KEYS_DEF };
#undef KEY_DEF
#define KEY_DEF( identifier, id, name ) { id, name }
struct ValType { int id; char const* name; };
ValType const values[] = { KEYS_DEF };
int main()
{
using namespace std;
for( int i = alpha; i <= gamma; ++i )
{
cout << values[i].name << endl;
}
}
A cheap, sneaky, cheaty solution: define the "values" variable in a separate .c file next to all the .cpp files, define the enum and "extern values" in a .h file.