instantiate object inside of object Unity code example

Example 1: unity instantiate an object

// Instantiates 10 copies of Prefab each 2 units apart from each otherusing UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
    public Transform prefab;
    void Start()
    {
        for (int i = 0; i < 10; i++)
        {
            Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity);
        }
    }
}

Example 2: instantiate object unity

public static Object Instantiate(Object original);
public static Object Instantiate(Object original, Transform parent);
public static Object Instantiate(Object original, Transform parent, bool instantiateInWorldSpace);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation);
public static Object Instantiate(Object original, Vector3 position, Quaternion rotation, Transform parent);

Example 3: instantiate object inside of object Unity

// 1. create game object
// 2. set its transform.parent property
GameObject child = GameObject.Instantiate(MyPrefab);
child.transform.parent = this.gameObject.transform; //or whatever gameobj will be its parent

Example 4: instantiate object inside of object Unity

// Makes the camera follow this object by
// making it a child of this transform.
 
// Get the transform of the camera
var cameraTransform = Camera.main.transform;    
 
// make it a child of the current object
cameraTransform.parent = transform;
 
// place it behind the current object
cameraTransform.localPosition = -Vector3.forward * 5;
 
// make it point towards the object
cameraTransform.LookAt(transform);

Example 5: instantiate object inside of object Unity

var newObj = GameObject.Instantiate(somePrefabReference);
newObj.transform.parent = GameObject.Find("EmptyGameObject").transform;

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Misc Example