IntelliJ can't recognize JavaFX 11 with OpenJDK 11
As mentioned in the comments, the Starting Guide is the place to start with Java 11 and JavaFX 11.
The key to work as you did before Java 11 is to understand that:
- JavaFX 11 is not part of the JDK anymore
- You can get it in different flavors, either as an SDK or as regular dependencies (maven/gradle).
- You will need to include it to the module path of your project, even if your project is not modular.
JavaFX project
If you create a regular JavaFX default project in IntelliJ (without Maven or Gradle) I'd suggest you download the SDK from here. Note that there are jmods as well, but for a non modular project the SDK is preferred.
These are the easy steps to run the default project:
- Create a JavaFX project
- Set JDK 11 (point to your local Java 11 version)
- Add the JavaFX 11 SDK as a library. The URL could be something like
/Users/<user>/Downloads/javafx-sdk-11/lib/
. Once you do this you will notice that the JavaFX classes are now recognized in the editor.
Before you run the default project, you just need to add these to the VM options:
--module-path /Users/<user>/Downloads/javafx-sdk-11/lib --add-modules=javafx.controls,javafx.fxml
Run
Maven
If you use Maven to build your project, follow these steps:
- Create a Maven project with JavaFX archetype
- Set JDK 11 (point to your local Java 11 version)
Add the JavaFX 11 dependencies.
<dependencies> <dependency> <groupId>org.openjfx</groupId> <artifactId>javafx-controls</artifactId> <version>11</version> </dependency> <dependency> <groupId>org.openjfx</groupId> <artifactId>javafx-fxml</artifactId> <version>11</version> </dependency> </dependencies>
Once you do this you will notice that the JavaFX classes are now recognized in the editor.
You will notice that Maven manages the required dependencies for you: it will add javafx.base and javafx.graphics for javafx.controls, but most important, it will add the required classifier based on your platform. In my case, Mac.
This is why your jars org.openjfx:javafx-controls:11
are empty, because there are three possible classifiers (windows, linux and mac platforms), that contain all the classes and the native implementation.
In case you still want to go to your .m2 repo and take the dependencies from there manually, make sure you pick the right one (for instance .m2/repository/org/openjfx/javafx-controls/11/javafx-controls-11-mac.jar
)
Replace default maven plugins with those from here.
Run
mvn compile javafx:run
, and it should work.
Similar works as well for Gradle projects, as explained in detail here.
EDIT
The mentioned Getting Started guide contains updated documentation and sample projects for IntelliJ:
JavaFX 11 without Maven/Gradle, see non-modular sample or modular sample projects.
JavaFX 11 with Maven, see non-modular sample or modular sample projects.
JavaFX 11 with Gradle, see non-modular sample or modular sample projects.
The issue that JavaFX is no longer part of JDK 11. The following solution works using IntelliJ (haven't tried it with NetBeans):
Add JavaFX Global Library as a dependency:
Settings -> Project Structure -> Module. In module go to the Dependencies tab, and click the add "+" sign -> Library -> Java-> choose JavaFX from the list and click Add Selected, then Apply settings.
Right click source file (src) in your JavaFX project, and create a new module-info.java file. Inside the file write the following code :
module YourProjectName { requires javafx.fxml; requires javafx.controls; requires javafx.graphics; opens sample; }
These 2 steps will solve all your issues with JavaFX, I assure you.
Reference : There's a You Tube tutorial made by The Learn Programming channel, will explain all the details above in just 5 minutes. I also recommend watching it to solve your problem: https://www.youtube.com/watch?v=WtOgoomDewo
None of the above worked for me. I spent too much time clearing other errors that came up. I found this to be the easiest and the best way.
This works for getting JavaFx on Jdk 11, 12 & on OpenJdk12 too!
- The Video shows you the JavaFx Sdk download
- How to set it as a Global Library
- Set the module-info.java (i prefer the bottom one)
module thisIsTheNameOfYourProject {
requires javafx.fxml;
requires javafx.controls;
requires javafx.graphics;
opens sample;
}
The entire thing took me only 5mins !!!