iOS different constraints for different devices
Not using Interface Builder, no. Constraints, can only target Compact, Regular or Any sizes and all iPhone models have Compact width and Regular height when in portrait mode.
If you want that kind of granularity, you have to do it with code instead.
we were facing similar issue. We solved with helper class called scaled. Which basically just multiply size of something, which should appear larger on larger device.
extension CGFloat {
public var scaled: CGFloat {
switch UIDevice.type.getResolutionGroup()! {
case .lr320x568:
return self
case .lr375x667:
return self * 1.1
case .lr414x736:
return self * 1.2
case .lr768x1024:
return self * 1.3
// For iPads
case .lr1024x1366:
return self * 1.3
}
}
}
And implementation of resolution group
public func getResolutionGroup() -> ResolutionGroup? {
switch self {
case .iPhone5, .iPhone5C, .iPhone5S, .iPhoneSE, .iPodTouch5, .iPodTouch6:
return .lr320x568
case .iPhone6, .iPhone6S, .iPhone7:
return .lr375x667
case .iPhone6Plus, .iPhone6SPlus, .iPhone7Plus:
return .lr414x736
case .iPadMini, .iPadMini2, .iPadMini3, .iPadMini4:
return .lr768x1024
case .iPad2, .iPad3, .iPad4, .iPadAir, .iPadAir2:
return .lr768x1024
case .iPadPro:
return .lr1024x1366
case .simulator:
return isiPhone() ? .lr320x568 : .lr768x1024
default:
return .lr320x568
}
}
And usage in app
fileprivate let footerHeight = CGFloat(180).scaled
Easy way!
To overcome this issue I created a small library so you don't have to write a single line of code just assign the class (NSLayoutHelper) to your constraint and you'll be able to update your constraint for all the devices differently.
For updating constraints
Output