iphone sdk CGAffineTransform getting the angle of rotation of an object
You can easily get the angle of the rotation like this:
CGFloat angle = [(NSNumber *)[view valueForKeyPath:@"layer.transform.rotation.z"] floatValue];
For example:
view.transform = CGAffineTransformMakeRotation(0.02);
CGFloat angle = [(NSNumber *)[view valueForKeyPath:@"layer.transform.rotation.z"] floatValue];
NSLog(@"%f", angle); // 0.020000
From the documentation:
Core Animation extends the key-value coding protocol to allow getting and setting of the common values of a layer's CATransform3D matrix through key paths. Table 4 describes the key paths for which a layer’s transform and sublayerTransform properties are key-value coding and observing compliant
Or you can use acos and asin functions. You will get exactly the same result:
NSLog (@"%f %f %f", acos (MyView.transform.a), asin (MyView.transform.b), atan2(MyView.transform.b, MyView.transform.a) );
Technically you can't, because the transform can include a skew operation which turns the image into a parallelogram and the rotation angle isn't defined anymore.
Anyway, since the rotation matrix generates
cos(x) sin(x) 0
-sin(x) cos(x) 0
0 0 1
You can recover the angle with
return atan2(transform.b, transform.a);