Is it a good idea to compile a language to C?

While I'm not a compiler expert, I believe that it boils down to the fact that you lose something in translation to C as opposed to translating to e.g. LLVM's intermediate language.

If you think about the process of compiling to C, you create a compiler that translates to C code, then the C compiler translates to an intermediate representation (the in-memory AST), then translates that to machine code. The creators of the C compiler have probably spent a lot of time optimizing certain human-made patterns in the language, but you're not likely to be able to create a fancy enough compiler from a source language to C to emulate the way humans write code. There is a loss of fidelity going to C - the C compiler doesn't have any knowledge about your original code's structure. To get those optimizations, you're essentially back-fitting your compiler to try to generate C code that the C compiler knows how to optimize when it's building its AST. Messy.

If, however, you translate directly to LLVM's intermediate language, that's like compiling your code to a machine-independent high-level bytecode, which is akin to the C compiler giving you access to specify exactly what its AST should contain. Essentially, you cut out the middleman that parses the C code and go directly to the high-level representation, which preserves more of the characteristics of your code by requiring less translation.

Also related to performance, LLVM can do some really tricky stuff for dynamic languages like generating binary code at runtime. This is the "cool" part of just-in-time compilation: it is writing binary code to be executed at runtime, instead of being stuck with what was created at compile time.


Let me list my two biggest problems with compiling to C. If this is a problem for your language depends on what kind of features you have.

  • Garbage collection When you have garbage collection you may have to interrupt regular execution at just about any point in the program, and at this point you need to access all pointers that point into the heap. If you compile to C you have no idea where those pointers might be. C is responsible for local variables, arguments, etc. The pointers are probably on the stack (or maybe in other register windows on a SPARC), but there is no real access to the stack. And even if you scan the stack, which values are pointers? LLVM actually addresses this problem (thought I don't know how well since I've never used LLVM with GC).

  • Tail calls Many languages assume that tail calls work (i.e., that they don't grow the stack); Scheme mandates it, Haskell assumes it. This is not the case with C. Under certain circumstances you can convince some C compilers to do tail calls. But you want tail calls to be reliable, e.g., when tail calling an unknown function. There are clumsy workarounds, like trampolining, but nothing quite satisfactory.


Part of the reason for GHC's moving away from the old C backend was that the code produced by GHC was not the code gcc could particularly well optimise. So with GHC's native code generator getting better, there was less return for a lot of work. As of 6.12, the NCG's code was only slower than the C compiled code in very few cases, so with the NCG getting even better in ghc-7, there was no sufficient incentive to keep the gcc backend alive. LLVM is a better target because it's more modular, and one can do many optimisations on its intermediate representation before passing the result to it.

On the other hand, last I looked, JHC still produced C and the final binary from that, typically (exclusively?) by gcc. And JHC's binaries tend to be quite fast.

So if you can produce code the C compiler handles well, that is still a good option, but it's probably not worth jumping through too many hoops to produce good C if you can easier produce good executables via another route.