Is it possible to make canvas with background with lines or canvas that isn't a rectangle?
You need linear algebra stuff, basically noticing how vertical line starting/ending Y
coordinate changes in relation to line's X
coordinate. And of course a lot of experimenting until you get something usable. Something like :
var w = 600
h = 600
sp = 15
var slides = [fcircle, fsquare, ftriangle, ftrapezoid, fparallelogram];
var active = 0;
var ms;
function blines(){
stroke(0);
for (var i=0; i < h; i+=sp) {
line(0,i,w,i);
}
}
function vertlines(calcline) {
for (var x=w/2-w/4+sp; x < w/2+w/4; x+=sp) {
var pnts = calcline(x);
line(pnts[0],pnts[1],pnts[2],pnts[3]);
}
}
function fcircle() {
// cut background
noStroke();
circle(w/2, h/2, w/2);
stroke('red');
// draw figure lines
let calc = function (x){
var sx = x-w/2;
var sy = h/2;
var ey = h/2;
sy += 137*sin(2.5+x/135);
ey -= 137*sin(2.5+x/135);
return [x,sy,x,ey];
}
vertlines(calc);
}
function fsquare() {
// cut background
noStroke();
quad(w/2-w/4, h/2-h/4, w/2+w/4, h/2-h/4,
w/2+w/4, h/2+h/4, w/2-w/4, h/2+h/4);
stroke('red');
// draw figure lines
let calc = function (x){
return [x,h/2-h/4,x,h/2+h/4];
}
vertlines(calc);
}
function ftriangle() {
// cut background
noStroke();
quad(w/2, h/2-h/4, w/2+w/4, h/2+h/4,
w/2-w/4, h/2+h/4, w/2, h/2-h/4);
stroke('red');
// draw figure lines
let calc = function (x){
var inpx = x > w/2 ? w-x : x;
var ys = h/2+h/4;
ys += -(0.3*inpx*log(inpx)-220);
return [x,ys,x,h/2+h/4];
}
vertlines(calc);
}
function ftrapezoid() {
// cut background
noStroke();
quad(w/2-w/10, h/2-h/4, w/2+w/10, h/2-h/4,
w/2+w/4, h/2+h/4, w/2-w/4, h/2+h/4);
stroke('red');
// draw figure lines
let calc = function (x){
var inpx = x > w/2 ? w-x : x;
var ys = h/2+h/4;
ys += -(0.55*inpx*log(inpx)-420);
if (x >= w/2-w/10 && x <= w/2+w/10) {
ys=h/2-h/4;
}
return [x,ys,x,h/2+h/4];
}
vertlines(calc);
}
function fparallelogram() {
// cut background
noStroke();
quad(w/2-w/10, h/2-h/4, w/2+w/7, h/2-h/4,
w/2, h/2+h/4, w/2-w/4, h/2+h/4);
stroke('red');
// draw figure lines
let calc = function (x){
// guard condition
if (x > w/2+w/7)
return [0,0,0,0];
var inpx = x > w/2 ? w-x : x;
var ys = h/2+h/4;
ys += -(0.55*inpx*log(inpx)-420);
var ye=h/2+h/4
if (x >= w/2-w/10) {
ys=h/2-h/4;
}
if (x > w/2) {
ye = h/2+h/4;
ye += 0.50*inpx*log(inpx)-870;
}
return [x,ys,x,ye];
}
vertlines(calc);
}
function setup() {
ms = millis();
createCanvas(w, h);
}
function draw() {
if (millis() - ms > 2000) {
ms = millis();
active++;
if (active > slides.length-1)
active = 0;
}
background('#D6EAF8');
fill('#D6EAF8');
blines();
slides[active]();
}
Slideshow DEMO
If you don't need actual line coordinates (for plotting for example), I'd just make most out of createGraphics()
to easily render shapes and lines into (taking advantage of the fact that get()
returns a p5.Image
) and p5.Image's mask()
function.
Here's a basic example:
function setup() {
createCanvas(600, 300);
let w = 300;
let h = 150;
let spacing = 12;
let strokeWidth = 1;
const BLUE = color('#005398');
const YELLOW = color('#f9db44');
const RED = color('#dc1215');
bg = getLinesRect(w, h, RED, BLUE, spacing, strokeWidth, true);
fg = getLinesRect(w, h, RED, YELLOW, spacing, strokeWidth, false);
mask = getCircleMask(w, h, w * 0.5, h * 0.5, 100, 0);
image(bg, 0, 0);
image(fg, w, 0);
// render opaque mask (for visualisation only), mask() requires alpha channel
image(getCircleMask(w, h, w * 0.5, h * 0.5, 100, 255),0, h);
// apply mask
fg.mask(mask);
// render bg + masked fg
image(bg, w, h);
image(fg, w, h);
// text labels
noStroke();
fill(255);
text("bg layer", 9, 12);
text("fg layer", w + 9, 12);
text("mask", 9, h + 12);
text("bg + masked fg", w + 9, h + 12);
}
function getLinesRect(w, h, bg, fg, spacing, strokeWidth, isHorizontal){
let rect = createGraphics(w, h);
rect.background(bg);
rect.stroke(fg);
rect.strokeWeight(strokeWidth);
if(isHorizontal){
for(let y = 0 ; y < h; y += spacing){
rect.line(0, y + strokeWidth, w, y + strokeWidth);
}
}else{
for(let x = 0 ; x < w; x += spacing){
rect.line(x + strokeWidth, 0, x + strokeWidth, h);
}
}
// convert from p5.Graphics to p5.Image
return rect.get();
}
function getCircleMask(w, h, cx, cy, cs, opacity){
let mask = createGraphics(w, h);
// make background transparent (alpha is used for masking)
mask.background(0, opacity);
mask.noStroke();
mask.fill(255);
mask.circle(cx, cy, cs);
// convert p5.Graphics to p5.Image
return mask.get();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>
You can apply the same logic for the rest of the shapes:
function setup() {
createCanvas(1620, 590);
let compWidth = 500;
let compHeight = 250;
let compSpacing= 30;
let lineWeight = 1.5;
let lineSpacing = 12;
const BLUE = color('#005398');
const YELLOW = color('#f9db44');
const RED = color('#dc1215');
// yellow square
circleMask = getCircleMask(compWidth, compHeight, compWidth * 0.5, compHeight * 0.5, 210);
redCircle = getComposition(compWidth, compHeight, RED,
BLUE,
YELLOW,
lineSpacing, lineWeight, circleMask);
// red box
boxMask = getRectMask(compWidth, compHeight, (compWidth - 100) * 0.5, 20, 100, 210);
redBox = getComposition(compWidth, compHeight, RED,
YELLOW,
BLUE,
lineSpacing, lineWeight, boxMask);
// yellow square
squareMask = getRectMask(compWidth, compHeight, 144, 20, 210, 210);
yellowSquare = getComposition(compWidth, compHeight, YELLOW,
RED,
BLUE,
lineSpacing, lineWeight, squareMask);
// yellow trapeze
trapezeMask = getQuadMask(compWidth, compHeight, 200, 25, 200 + 115, 25,
150 + 220, 220, 150, 220);
yellowTrapeze = getComposition(compWidth, compHeight, YELLOW,
BLUE,
RED,
lineSpacing, lineWeight, trapezeMask);
// blue triangle
triangleMask = getTriangleMask(compWidth, compHeight, compWidth * 0.5, 25,
150 + 220, 220, 150, 220);
blueTriangle = getComposition(compWidth, compHeight, BLUE,
YELLOW,
RED,
lineSpacing, lineWeight, triangleMask);
// blue parallelogram
parallelogramMask = getQuadMask(compWidth, compHeight, 200, 25, 200 + 145, 25,
150 + 145, 220, 150, 220);
blueParallelogram = getComposition(compWidth, compHeight, BLUE,
RED,
YELLOW,
lineSpacing, lineWeight, parallelogramMask);
// render compositions
image(redCircle, compSpacing, compSpacing);
image(redBox, compSpacing, compSpacing + (compHeight + compSpacing));
image(yellowSquare, compSpacing + (compWidth + compSpacing), compSpacing);
image(yellowTrapeze, compSpacing + (compWidth + compSpacing), compSpacing + (compHeight + compSpacing));
image(blueTriangle, compSpacing + (compWidth + compSpacing) * 2, compSpacing);
image(blueParallelogram, compSpacing + (compWidth + compSpacing) * 2, compSpacing + (compHeight + compSpacing));
}
function getComposition(w, h, bgFill, bgStroke, fgStroke, spacing, strokeWidth, mask){
let comp = createGraphics(w, h);
bg = getLinesRect(w, h, bgFill, bgStroke, spacing, strokeWidth, true);
fg = getLinesRect(w, h, bgFill, fgStroke, spacing, strokeWidth, false);
// apply mask
fg.mask(mask);
// render to final output
comp.image(bg, 0, 0);
comp.image(fg, 0, 0);
return comp;
}
function getRectMask(w, h, rx, ry, rw, rh){
let mask = createGraphics(w, h);
// make background transparent (alpha is used for masking)
mask.background(0,0);
mask.noStroke();
mask.fill(255);
mask.rect(rx, ry, rw, rh);
// convert p5.Graphics to p5.Image
return mask.get();
}
function getCircleMask(w, h, cx, cy, cs){
let mask = createGraphics(w, h);
// make background transparent (alpha is used for masking)
mask.background(0,0);
mask.noStroke();
mask.fill(255);
mask.circle(cx, cy, cs);
// convert p5.Graphics to p5.Image
return mask.get();
}
function getQuadMask(w, h, x1, y1, x2, y2, x3, y3, x4, y4){
let mask = createGraphics(w, h);
// make background transparent (alpha is used for masking)
mask.background(0,0);
mask.noStroke();
mask.fill(255);
mask.quad(x1, y1, x2, y2, x3, y3, x4, y4);
// convert p5.Graphics to p5.Image
return mask.get();
}
function getTriangleMask(w, h, x1, y1, x2, y2, x3, y3){
let mask = createGraphics(w, h);
// make background transparent (alpha is used for masking)
mask.background(0,0);
mask.noStroke();
mask.fill(255);
mask.triangle(x1, y1, x2, y2, x3, y3);
// convert p5.Graphics to p5.Image
return mask.get();
}
function getLinesRect(w, h, bg, fg, spacing, strokeWidth, isHorizontal){
let rect = createGraphics(w, h);
rect.background(bg);
rect.stroke(fg);
rect.strokeWeight(strokeWidth);
if(isHorizontal){
for(let y = 0 ; y < h; y += spacing){
rect.line(0, y + strokeWidth, w, y + strokeWidth);
}
}else{
for(let x = 0 ; x < w; x += spacing){
rect.line(x + strokeWidth, 0, x + strokeWidth, h);
}
}
// convert from p5.Graphics to p5.Image
return rect.get();
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.1.9/p5.min.js"></script>
Probably both rectangles and the triangle could've been drawn using getQuadMask()
making good use of coordinates.
Note that I've just eye balled the shapes a bit so they're not going to be perfect, but it should be easy to tweak. Bare in mind the placement of the mask will have an effect of on how the vertical lines will align.
There are probably other ways to get the same visual effect.
For example, using texture()
and textureWrap(REPEAT)
with beginShape()
/endShape()
, using pixels for each line and checking intersections before changing direction and colours, etc.
In terms of generating lines for plotting I would start with horizontal lines, doing line to convex polygon intersection to determine where to stop the horizontal lines and start vertical lines. @AgniusVasiliauskas's answer(+1) is good for that approach.
Freya Holmér has a pretty nice visual explanation for the test.