Is it possible to render an Android View to an OpenGL FBO or texture?

I brought together a complete demo project which renders a view to GL textures in real time in an efficient way which can be found in this repo. It shows how to render WebView to GL texture in real time as an example.

Also a brief code for this can look like the following (taken from the demo project from the repo above):

public class GLWebView extends WebView {

    private ViewToGLRenderer mViewToGLRenderer;
    ...
    // drawing magic
    @Override
    public void draw( Canvas canvas ) {
        //returns canvas attached to gl texture to draw on
        Canvas glAttachedCanvas = mViewToGLRenderer.onDrawViewBegin();
        if(glAttachedCanvas != null) {
            //translate canvas to reflect view scrolling
            float xScale = glAttachedCanvas.getWidth() / (float)canvas.getWidth();
            glAttachedCanvas.scale(xScale, xScale);
            glAttachedCanvas.translate(-getScrollX(), -getScrollY());
            //draw the view to provided canvas
            super.draw(glAttachedCanvas);
        }
        // notify the canvas is updated
        mViewToGLRenderer.onDrawViewEnd();
    }

    ...
}


public class ViewToGLRenderer implements GLSurfaceView.Renderer{

    private SurfaceTexture mSurfaceTexture;
    private Surface mSurface;

    private int mGlSurfaceTexture;
    private Canvas mSurfaceCanvas;

    ...

    @Override
    public void onDrawFrame(GL10 gl){
        synchronized (this){
            // update texture
            mSurfaceTexture.updateTexImage();
        }
   }

    @Override
    public void onSurfaceChanged(GL10 gl, int width, int height){
        releaseSurface();
        mGlSurfaceTexture = createTexture();
        if (mGlSurfaceTexture > 0){
            //attach the texture to a surface.
            //It's a clue class for rendering an android view to gl level
            mSurfaceTexture = new SurfaceTexture(mGlSurfaceTexture);
            mSurfaceTexture.setDefaultBufferSize(mTextureWidth, mTextureHeight);
            mSurface = new Surface(mSurfaceTexture);
        }

    }

    public Canvas onDrawViewBegin(){
        mSurfaceCanvas = null;
        if (mSurface != null) {
            try {
                mSurfaceCanvas = mSurface.lockCanvas(null);
            }catch (Exception e){
                Log.e(TAG, "error while rendering view to gl: " + e);
            }
        }
        return mSurfaceCanvas;
    }

    public void onDrawViewEnd(){
        if(mSurfaceCanvas != null) {
            mSurface.unlockCanvasAndPost(mSurfaceCanvas);
        }
        mSurfaceCanvas = null;
    }
}

The demo output screenshot:


Yes is it certainly possible, I have written up a how-to here; http://www.felixjones.co.uk/neo%20website/Android_View/

However for static elements that won't change, the bitmap option may be better.