Is this an idiomatic worker thread pool in Go?
You can implement a counting semaphore to limit goroutine concurrency.
var tokens = make(chan struct{}, 20)
func worker(id string, work string, o chan string, wg *sync.WaitGroup) {
defer wg.Done()
tokens <- struct{}{} // acquire a token before performing work
sleepMs := rand.Intn(1000)
fmt.Printf("worker '%s' received: '%s', sleep %dms\n", id, work, sleepMs)
time.Sleep(time.Duration(sleepMs) * time.Millisecond)
<-tokens // release the token
o <- work + fmt.Sprintf("-%dms", sleepMs)
}
This is the general design used to limit the number of workers. You can of course change location of releasing/acquiring of tokens to fit your code.
Your solution is not a worker goroutine pool in any sense: your code does not limit concurrent goroutines, and it does not "reuse" goroutines (it always starts a new one when a new job is received).
Producer-consumer pattern
As posted at Bruteforce MD5 Password cracker, you can make use of the producer-consumer pattern. You could have a designated producer goroutine that would generate the jobs (things to do / calculate), and send them on a jobs channel. You could have a fixed pool of consumer goroutines (e.g. 5 of them) which would loop over the channel on which jobs are delivered, and each would execute / complete the received jobs.
The producer goroutine could simply close the jobs
channel when all jobs were generated and sent, properly signalling consumers that no more jobs will be coming. The for ... range
construct on a channel handles the "close" event and terminates properly. Note that all jobs sent before closing the channel will still be delivered.
This would result in a clean design, would result in fixed (but arbitrary) number of goroutines, and it would always utilize 100% CPU (if # of goroutines is greater than # of CPU cores). It also has the advantage that it can be "throttled" with the proper selection of the channel capacity (buffered channel) and the number of consumer goroutines.
Note that this model to have a designated producer goroutine is not mandatory. You could have multiple goroutines to produce jobs too, but then you must synchronize them too to only close the jobs
channel when all producer goroutines are done producing jobs - else attempting to send another job on the jobs
channel when it has already been closed results in a runtime panic. Usually producing jobs are cheap and can be produced at a much quicker rate than they can be executed, so this model to produce them in 1 goroutine while many are consuming / executing them is good in practice.
Handling results:
If jobs have results, you may choose to have a designated result channel on which results could be delivered ("sent back"), or you may choose to handle the results in the consumer when the job is completed / finished. This latter may even be implemented by having a "callback" function that handles the results. The important thing is whether results can be processed independently or they need to be merged (e.g. map-reduce framework) or aggregated.
If you go with a results
channel, you also need a goroutine that receives values from it, preventing consumers to get blocked (would occur if buffer of results
would get filled).
With results
channel
Instead of sending simple string
values as jobs and results, I would create a wrapper type which can hold any additional info and so it is much more flexible:
type Job struct {
Id int
Work string
Result string
}
Note that the Job
struct also wraps the result, so when we send back the result, it also contains the original Job
as the context - often very useful. Also note that it is profitable to just send pointers (*Job
) on the channels instead of Job
values so no need to make "countless" copies of Job
s, and also the size of the Job
struct value becomes irrelevant.
Here is how this producer-consumer could look like:
I would use 2 sync.WaitGroup
values, their role will follow:
var wg, wg2 sync.WaitGroup
The producer is responsible to generate jobs to be executed:
func produce(jobs chan<- *Job) {
// Generate jobs:
id := 0
for c := 'a'; c <= 'z'; c++ {
id++
jobs <- &Job{Id: id, Work: fmt.Sprintf("%c", c)}
}
close(jobs)
}
When done (no more jobs), the jobs
channel is closed which signals consumers that no more jobs will arrive.
Note that produce()
sees the jobs
channel as send only, because that's what the producer needs to do only with that: send jobs on it (besides closing it, but that is also permitted on a send only channel). An accidental receive in the producer would be a compile time error (detected early, at compile time).
The consumer's responsibility is to receive jobs as long as jobs can be received, and execute them:
func consume(id int, jobs <-chan *Job, results chan<- *Job) {
defer wg.Done()
for job := range jobs {
sleepMs := rand.Intn(1000)
fmt.Printf("worker #%d received: '%s', sleep %dms\n", id, job.Work, sleepMs)
time.Sleep(time.Duration(sleepMs) * time.Millisecond)
job.Result = job.Work + fmt.Sprintf("-%dms", sleepMs)
results <- job
}
}
Note that consume()
sees the jobs
channel as receive only; consumer only needs to receive from it. Similarly the results
channel is send only for the consumer.
Also note that the results
channel cannot be closed here as there are multiple consumer goroutines, and only the first attempting to close it would succeed and further ones would result in runtime panic! results
channel can (must) be closed after all consumer goroutines ended, because then we can be sure no further values (results) will be sent on the results
channel.
We have results which need to be analyzed:
func analyze(results <-chan *Job) {
defer wg2.Done()
for job := range results {
fmt.Printf("result: %s\n", job.Result)
}
}
As you can see, this also receives results as long as they may come (until results
channel is closed). The results
channel for the analyzer is receive only.
Please note the use of channel types: whenever it is sufficient, use only a unidirectional channel type to detect and prevent errors early, at compile time. Only use bidirectional channel type if you do need both directions.
And this is how all these are glued together:
func main() {
jobs := make(chan *Job, 100) // Buffered channel
results := make(chan *Job, 100) // Buffered channel
// Start consumers:
for i := 0; i < 5; i++ { // 5 consumers
wg.Add(1)
go consume(i, jobs, results)
}
// Start producing
go produce(jobs)
// Start analyzing:
wg2.Add(1)
go analyze(results)
wg.Wait() // Wait all consumers to finish processing jobs
// All jobs are processed, no more values will be sent on results:
close(results)
wg2.Wait() // Wait analyzer to analyze all results
}
Example output:
Here is an example output:
As you can see, results are coming and getting analyzed before all the jobs would be enqueued:
worker #4 received: 'e', sleep 81ms
worker #0 received: 'a', sleep 887ms
worker #1 received: 'b', sleep 847ms
worker #2 received: 'c', sleep 59ms
worker #3 received: 'd', sleep 81ms
worker #2 received: 'f', sleep 318ms
result: c-59ms
worker #4 received: 'g', sleep 425ms
result: e-81ms
worker #3 received: 'h', sleep 540ms
result: d-81ms
worker #2 received: 'i', sleep 456ms
result: f-318ms
worker #4 received: 'j', sleep 300ms
result: g-425ms
worker #3 received: 'k', sleep 694ms
result: h-540ms
worker #4 received: 'l', sleep 511ms
result: j-300ms
worker #2 received: 'm', sleep 162ms
result: i-456ms
worker #1 received: 'n', sleep 89ms
result: b-847ms
worker #0 received: 'o', sleep 728ms
result: a-887ms
worker #1 received: 'p', sleep 274ms
result: n-89ms
worker #2 received: 'q', sleep 211ms
result: m-162ms
worker #2 received: 'r', sleep 445ms
result: q-211ms
worker #1 received: 's', sleep 237ms
result: p-274ms
worker #3 received: 't', sleep 106ms
result: k-694ms
worker #4 received: 'u', sleep 495ms
result: l-511ms
worker #3 received: 'v', sleep 466ms
result: t-106ms
worker #1 received: 'w', sleep 528ms
result: s-237ms
worker #0 received: 'x', sleep 258ms
result: o-728ms
worker #2 received: 'y', sleep 47ms
result: r-445ms
worker #2 received: 'z', sleep 947ms
result: y-47ms
result: u-495ms
result: x-258ms
result: v-466ms
result: w-528ms
result: z-947ms
Try the complete application on the Go Playground.
Without a results
channel
Code simplifies significantly if we don't use a results
channel but the consumer goroutines handle the result right away (print it in our case). In this case we don't need 2 sync.WaitGroup
values (the 2nd was only needed to wait for the analyzer to complete).
Without a results
channel the complete solution is like this:
var wg sync.WaitGroup
type Job struct {
Id int
Work string
}
func produce(jobs chan<- *Job) {
// Generate jobs:
id := 0
for c := 'a'; c <= 'z'; c++ {
id++
jobs <- &Job{Id: id, Work: fmt.Sprintf("%c", c)}
}
close(jobs)
}
func consume(id int, jobs <-chan *Job) {
defer wg.Done()
for job := range jobs {
sleepMs := rand.Intn(1000)
fmt.Printf("worker #%d received: '%s', sleep %dms\n", id, job.Work, sleepMs)
time.Sleep(time.Duration(sleepMs) * time.Millisecond)
fmt.Printf("result: %s\n", job.Work+fmt.Sprintf("-%dms", sleepMs))
}
}
func main() {
jobs := make(chan *Job, 100) // Buffered channel
// Start consumers:
for i := 0; i < 5; i++ { // 5 consumers
wg.Add(1)
go consume(i, jobs)
}
// Start producing
go produce(jobs)
wg.Wait() // Wait all consumers to finish processing jobs
}
Output is "like" that of with results
channel (but of course execution/completion order is random).
Try this variant on the Go Playground.