how to make an graphic componant java code example
Example 1: Write a simple java swing application that will display rectangle graphics as shown in the picture below:
import javax.swing.JApplet;
/**
* A RandomStringsApplet displays 25 copies of a string, using random colors,
* fonts, and positions for the copies. The message can be specified as the
* value of an applet param with name "message." If no param with name
* "message" is present, then the default message "Java!" is displayed.
* The actual content of the applet is an object of type RandomStringsPanel.
*/
public class RandomStringsApplet extends JApplet {
public void init() {
String message = getParameter("message");
RandomStringsPanel content = new RandomStringsPanel(message);
setContentPane(content);
}
}
Example 2: Write a simple java swing application that will display rectangle graphics as shown in the picture below:
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import javax.swing.JPanel;
/**
* This panel displays 25 copies of a message. The color and
* position of each message is selected at random. The font
* of each message is randomly chosen from among five possible
* fonts. The messages are displayed on a black background.
* <p>Note: The style of drawing used here is bad, because every
* time the paintComponent() method is called, new random values are
* used. This means that a different picture will be drawn each
* time. This is particularly bad if only part of the panel
* needs to be redrawn, since then the panel will contain
* cut-off pieces of messages.
* <p>This panel is meant to be used as the content pane in
* either an applet or a frame.
*/
public class RandomStringsPanel extends JPanel {
private String message; // The message to be displayed. This can be set in
// the constructor. If no value is provided in the
// constructor, then the string "Java!" is used.
private Font font1, font2, font3, font4, font5; // The five fonts.
/**
* Default constructor creates a panel that displays the message "Java!".
*
*/
public RandomStringsPanel() {
this(null); // Call the other constructor, with parameter null.
}
/**
* Constructor creates a panel to display 25 copies of a specified message.
* @param messageString The message to be displayed. If this is null,
* then the default message "Java!" is displayed.
*/
public RandomStringsPanel(String messageString) {
message = messageString;
if (message == null)
message = "Java!";
font1 = new Font("Serif", Font.BOLD, 14);
font2 = new Font("SansSerif", Font.BOLD + Font.ITALIC, 24);
font3 = new Font("Monospaced", Font.PLAIN, 30);
font4 = new Font("Dialog", Font.PLAIN, 36);
font5 = new Font("Serif", Font.ITALIC, 48);
setBackground(Color.BLACK);
}
/**
* The paintComponent method is responsible for drawing the content of the panel.
* It draws 25 copies of the message string, using a random color, font, and
* position for each string.
*/
public void paintComponent(Graphics g) {
super.paintComponent(g); // Call the paintComponent method from the
// superclass, JPanel. This simply fills the
// entire panel with the background color, black.
int width = getWidth();
int height = getHeight();
for (int i = 0; i < 25; i++) {
// Draw one string. First, set the font to be one of the five
// available fonts, at random.
int fontNum = (int)(5*Math.random()) + 1;
switch (fontNum) {
case 1:
g.setFont(font1);
break;
case 2:
g.setFont(font2);
break;
case 3:
g.setFont(font3);
break;
case 4:
g.setFont(font4);
break;
case 5:
g.setFont(font5);
break;
} // end switch
// Set the color to a bright, saturated color, with random hue.
float hue = (float)Math.random();
g.setColor( Color.getHSBColor(hue, 1.0F, 1.0F) );
// Select the position of the string, at random.
int x,y;
x = -50 + (int)(Math.random()*(width+40));
y = (int)(Math.random()*(height+20));
// Draw the message.
g.drawString(message,x,y);
} // end for
} // end paintComponent()
} // end class RandomStringsPanel