how to scale gameobjects to the scale of the screen size in unity code example
Example 1: how to change the size of ui in script unity
_image.rectTransform.sizeDelta = new Vector2(width, height);
Example 2: Make a VStack fill the width of the screen in SwiftUI
struct ContentView : View {
var body: some View {
VStack(alignment: .leading) {
Text("Hello World")
.font(.title)
Text("Another")
.font(.body)
Spacer()
}
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity, alignment: .topLeading)
.background(Color.red)
}
}
Example 3: how to get the screen dimensions in java
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();