set image resource dynamically code example

Example 1: how to set drawable name to imageview programmatically

String uri = "@drawable/myresource";  // where myresource (without the extension) is the file

int imageResource = getResources().getIdentifier(uri, null, getPackageName());

imageview= (ImageView)findViewById(R.id.imageView);
Drawable res = getResources().getDrawable(imageResource);
imageView.setImageDrawable(res);

Example 2: how to set image dynamically in android

String fnm = "cat"; //  this is image file name
String PACKAGE_NAME = getApplicationContext().getPackageName();
int imgId = getResources().getIdentifier(PACKAGE_NAME+":drawable/"+fnm , null, null);
System.out.println("IMG ID :: "+imgId);
System.out.println("PACKAGE_NAME :: "+PACKAGE_NAME);
//    Bitmap bitmap = BitmapFactory.decodeResource(getResources(),imgId);
your_image_view.setImageBitmap(BitmapFactory.decodeResource(getResources(),imgId));

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Java Example