Java: super.clone() method and inheritance
Although one answer is accepted, I do not think it fully answers the first part of the question (why downcasting in subclasses always works). Although I cannot really explain it, I think I can clear up some of the poster's confusion which was the same as mine. We have the following classes
class A implements Cloneable
{
@Override
protected A clone() throws CloneNotSupportedException // could be public
{
Object clone = super.clone();
System.out.println("Class A: " + clone.getClass()); // will print 'C'
return (A) clone;
}
}
class B extends A
{
@Override
protected B clone() throws CloneNotSupportedException
{
A clone = super.clone();
System.out.println("Class B: " + clone.getClass()); // will print 'C'
return (B) clone;
}
}
class C extends B
{
@Override
protected C clone() throws CloneNotSupportedException
{
B clone = super.clone();
System.out.println("Class C: " + clone.getClass()); // will print 'C'
return (C) clone;
}
}
static main(char[] argv)
{
C c = new C();
C cloned_c = c.clone();
}
The result of this is that
Class A: C
Class B: C
Class C: C
is printed on the command line.
So, as a matter of fact, the clone()
method of Object
somehow can look down the call stack and see which type of object at the start of the chain invoked clone()
, then, provided the calls bubble up so that Object#clone()
is actually called, an object of that type is created. So this happens already in class C
, which is strange, but it explains why the downcasts do not result in a ClassCastException
. I've checked with the OpenJDK, and it appears this comes by some Java black magic implemented in native code.
It sounds like there are at least two problems at work here:
It sounds like you're confused about how clone() normally gets implemented.
It sounds like you're thinking that cloning is a good idea (vs. using a copy constructor, factories or their equivalent).
Here is an example of an implementation of a clone method:
@Override
public Object clone() throws CloneNotSupportedException {
//get initial bit-by-bit copy, which handles all immutable fields
Fruit result = (Fruit)super.clone();
//mutable fields need to be made independent of this object, for reasons
//similar to those for defensive copies - to prevent unwanted access to
//this object's internal state
result.fBestBeforeDate = new Date( this.fBestBeforeDate.getTime() );
return result;
}
Note that the result of super.clone()
is immediately cast to a Fruit
. That allows the inheriting method to then modify the Fruit-specific member data (fBestBeforeDate
in this case).
Thus, the call to a child clone()
method, while it will call the parents' clones, also adds its own specific modifications to the newly made copy. What comes out, in this case, will be a Fruit
, not an Object
.
Now, more importantly, cloning is a bad idea. Copy constructors and factories provide much more intuitive and easily maintained alternatives. Try reading the header on the Java Practices link that I attached to the example: that summarizes some of the problems. Josh Bloch also has a much longer discussion: cloning should definitely be avoided. Here is an excellent summary paragraph on why he thinks cloning is a problem:
Object's clone method is very tricky. It's based on field copies, and it's "extra-linguistic." It creates an object without calling a constructor. There are no guarantees that it preserves the invariants established by the constructors. There have been lots of bugs over the years, both in and outside Sun, stemming from the fact that if you just call super.clone repeatedly up the chain until you have cloned an object, you have a shallow copy of the object. The clone generally shares state with the object being cloned. If that state is mutable, you don't have two independent objects. If you modify one, the other changes as well. And all of a sudden, you get random behavior.