JavaFX Input Validation Textfield
I would not advise you to use KeyEvent for that.
You should use a more classical way such as validated the user input when the user finish to fill the text field or click on a save button.
/**
* Called this when the user clicks on the save button or finish to fill the text field.
*/
private void handleSave() {
// If the inputs are valid we save the data
if(isInputValid()){
note=(DOUBLE.parseDouble(textField.getText()));
}else // do something such as notify the user and empty the field
}
/**
* Validates the user input in the text fields.
*
* @return true if the input is valid
*/
private boolean isInputValid() {
Boolean b= false;
if (!(textField.getText() == null || textFiled.getText().length() == 0)) {
try {
// Do all the validation you need here such as
Double d = Double.parseInt(textFiled.getText());
if ( 1.0<d<6.0){
b=true;
}
} catch (NumberFormatException e) {
}
return b;
}
textField.focusedProperty().addListener((arg0, oldValue, newValue) -> {
if (!newValue) { //when focus lost
if(!textField.getText().matches("[1-5]\\.[0-9]|6\\.0")){
//when it not matches the pattern (1.0 - 6.0)
//set the textField empty
textField.setText("");
}
}
});
you could also change the pattern to [1-5](\.[0-9]){0,1}|6(.0){0,1}
then 1,2,3,4,5,6
would also be ok (not only 1.0,2.0,...
)
update Here is a small test application with the values 1(.00) to 6(.00) allowed:
public class JavaFxSample extends Application {
@Override
public void start(Stage primaryStage) {
primaryStage.setTitle("Enter number and hit the button");
GridPane grid = new GridPane();
grid.setAlignment(Pos.CENTER);
Label label1To6 = new Label("1.0-6.0:");
grid.add(label1To6, 0, 1);
TextField textField1To6 = new TextField();
textField1To6.focusedProperty().addListener((arg0, oldValue, newValue) -> {
if (!newValue) { // when focus lost
if (!textField1To6.getText().matches("[1-5](\\.[0-9]{1,2}){0,1}|6(\\.0{1,2}){0,1}")) {
// when it not matches the pattern (1.0 - 6.0)
// set the textField empty
textField1To6.setText("");
}
}
});
grid.add(textField1To6, 1, 1);
grid.add(new Button("Hit me!"), 2, 1);
Scene scene = new Scene(grid, 300, 275);
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}