addeventlistener javascript drag and drop canvas code example
Example: javascript mouse drag coordinates
<!DOCTYPE html>
<html>
<head>
<meta name="viewport"
content="width=device-width,
initial-scale=1.0,
user-scalable=no" />
<title>Drag/Drop/Bounce</title>
<style>
#container {
width: 100%;
height: 400px;
background-color: #333;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
border-radius: 7px;
touch-action: none;
}
#item {
width: 100px;
height: 100px;
background-color: rgb(245, 230, 99);
border: 10px solid rgba(136, 136, 136, .5);
border-radius: 50%;
touch-action: none;
user-select: none;
}
#item:active {
background-color: rgba(168, 218, 220, 1.00);
}
#item:hover {
cursor: pointer;
border-width: 20px;
}
</style>
</head>
<body>
<div id="outerContainer">
<div id="container">
<div id="item">
</div>
</div>
</div>
<script>
var dragItem = document.querySelector("#item");
var container = document.querySelector("#container");
var active = false;
var currentX;
var currentY;
var initialX;
var initialY;
var xOffset = 0;
var yOffset = 0;
container.addEventListener("touchstart", dragStart, false);
container.addEventListener("touchend", dragEnd, false);
container.addEventListener("touchmove", drag, false);
container.addEventListener("mousedown", dragStart, false);
container.addEventListener("mouseup", dragEnd, false);
container.addEventListener("mousemove", drag, false);
function dragStart(e) {
if (e.type === "touchstart") {
initialX = e.touches[0].clientX - xOffset;
initialY = e.touches[0].clientY - yOffset;
} else {
initialX = e.clientX - xOffset;
initialY = e.clientY - yOffset;
}
if (e.target === dragItem) {
active = true;
}
}
function dragEnd(e) {
initialX = currentX;
initialY = currentY;
active = false;
}
function drag(e) {
if (active) {
e.preventDefault();
if (e.type === "touchmove") {
currentX = e.touches[0].clientX - initialX;
currentY = e.touches[0].clientY - initialY;
} else {
currentX = e.clientX - initialX;
currentY = e.clientY - initialY;
}
xOffset = currentX;
yOffset = currentY;
setTranslate(currentX, currentY, dragItem);
}
}
function setTranslate(xPos, yPos, el) {
el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
}
</script>
</body>
</html>