detect if the collider is clicked code example
Example: unity check when clicked on object
void Update()
{
// Check for mouse input
if (Input.GetMouseButton(0))
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
// Casts the ray and get the first game object hit
Physics.Raycast(ray, out hit);
Debug.Log("This hit at " + hit.point );
}
}