document.addEventListener("onmousemove" code example

Example 1: Javascript track mouse pointer

var pointerX = -1;
var pointerY = -1;
document.onmousemove = function(event) {
	pointerX = event.pageX;
	pointerY = event.pageY;
}
setInterval(pointerCheck, 1000);
function pointerCheck() {
	console.log('Cursor at: '+pointerX+', '+pointerY);
}

Example 2: javascript canvas mousemove

// on brouser
var canv = document.getElementById('my_canvas');
canv.addEventListener('mousemove', e => {
    console.log({x:e.offsetX, y:e.offsetY, z:e})
});

// for mobile on touch
var canv = document.getElementById('my_canvas');
canv.addEventListener('touchmove', e => {
    ee = e.touches[0];
    console.log({x:ee.clientX, y:ee.clientY, z:e})
});