how to change the size of a text in code org app lab code example
Example: set property of undefined code.org
var background = createSprite(0, 0 ,400, 400);
background.setAnimation("sunshine_showers_1");
background.scale = 2;
background.x = background.width/2;
var bow = createSprite(380, 200,20,70);
bow.setAnimation("bow");
textSize(20);
textFont("Georgia");
var arrowGroup;
function redBalloon() {
var red = createSprite(0,randomNumber(20, 370), 10, 10);
red.setAnimation("red");
red.velocityX = 3;
red.lifetime = 150;
redBalloon.add(red);
if (arrowGroup.isTouching(redBalloon)) {
redBalloon.destroyEach();
arrowGroup.destroyEach();
score=score+1;
}
}
function blueBalloon() {
var blue = createSprite(0,randomNumber(20, 370), 10, 10);
blue.setAnimation("blue");
blue.velocityX = 3;
blue.lifetime = 150;
blueBalloon.add(blue);
if (arrowGroup.isTouching(blueBalloon)) {
blueBalloon.destroyEach();
arrowGroup.destroyEach();
score=score+1;
}}
function greenBalloon() {
var green = createSprite(0,randomNumber(20, 370), 10, 10);
green.setAnimation("green");
green.velocityX = 3;
green.lifetime = 150;
greenBalloon.add(green);
if (arrowGroup.isTouching(greenBalloon)) {
greenBalloon.destroyEach();
arrowGroup.destroyEach();
score=score+1;
}}
function yellowBalloon() {
var yellow = createSprite(0,randomNumber(20, 370), 10, 10);
yellow.setAnimation("yellow");
yellow.velocityX = 3;
yellow.lifetime = 150;
yellowBalloon.add(yellow);
if (arrowGroup.isTouching(yellowBalloon)) {
yellowBalloon.destroyEach();
arrowGroup.destroyEach();
score=score+1;
}}
function createArrow() {
var arrow= createSprite(100, 100, 60, 10);
arrow.x = 360;
arrow.velocityX = -4;
arrow.lifetime = 100;
arrowGroup.add(arrow);
if (arrowGroup.isTouching(arrow)) {
arrow.destroyEach();
arrowGroup.destroyEach();
score=score+1;
}}
var score = 0;
function draw() {
text("Score: "+ score, 329, 14);
var arrow=createSprite(380,200,20,70);
arrow.setAnimation("arrow");
var arrowGroup=createSprite(100,50);
var arrow=createSprite(380,200,20,70);
background.setAnimation("sunshine_showers_1");
bow.y = World.mouseY;
createEdgeSprites();
bow.collide(rightEdge);
background.velocityX = -2;
if (background.x <0) {
background.x = background.width/2;
}
if (keyDown("space")) {
var temp_arrow = createArrow();
temp_arrow.setAnimation("arrow");
temp_arrow.y = bow.y;
}
var select_balloon = randomNumber(1,4);
if (World.frameCount % 80 == 0) {
if (select_balloon == 1) {
redBalloon();
} else if (select_balloon == 2) {
greenBalloon();
} else if (select_balloon == 3) {
blueBalloon();
} else {
yellowBalloon();
}
}
text("score", 270, 30);
score.shapeColor="red";
drawSprites();
}